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Downscaled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #964 | 3.788 | 3.788 |
Enjoyment | #1297 | 3.423 | 3.423 |
Overall | #1537 | 3.474 | 3.474 |
Style | #2616 | 3.212 | 3.212 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is inspired by 1/144 scale model kits. The character can scale (resize) up and down to scale (climb) up and down different miniatures in the levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
We made all the art/music
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Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
The concept is nice. I liked the idea of scaling "areas." The SFX and the art have a nice retro style as well. It could be a nice project if you'd work on graphics and difficulty besides gamejam. Good job!
The Idea is pretty cool. That was something I imagen when I heard the theme of the jam. But I had no Idea how to do this, nice job! Also I like the simple artstyle, reminds me a little bit of E.T. game :D
I like the style here. Reminds me of old computer games from back when I was a kid. The third level with the faces was a bit frustrating, but overall very fun.
Holy crap I love this! The music, the art, the gameplay, this is super creative and fun, really had a mindblown moment when I reach the car and noticed it wasn’t a new level, rather the same car from the level before, but you’re now tiny.
Super well made, I love it!
The level design is probably my favourite part of this game. the tiny puzzles with slices of cheese as hints in the final level were a really neat idea:D Letting falling platforms carry over between the transitions was just *chef's kiss*
Fun idea, but the platforming feels a little off. some jumps are too tight given the controls. It also feels too easy to accidentally leave a screen by jumping out of it. It can also be difficult to tell exactly what is going on. That said, it nails the idea of scale. Using tiny platforms to protect yourself from spikes is a fun idea! This has the potential, given some polish, to become something great.
Impressive game mechanics and lovely crisp black & white art. Nice work!
Nice work on your submission! I really like the idea of hopping in and out of smaller worlds, Minish Cap style. Would have liked to move fast when getting small as it took time to traverse in the scaled up environment. Cool sound design.
Cool mechanic and works great, I think some of the level areas needed a bit more clarity when it came to being able to go there etc.
a very fun game love the shrinking mechanic of the levels good job
The core idea fits the theme really well, unfortunately the platformer gameplay needed a bit more love cause it was very unforgiving !
i like how it's almost like mini levels within bigger levels, cool concept, fun game, good job!
The theme was well used, and you really went heavy on scaling down the player. In my game I did the opposite, by making on certain character waaaaaaay to big, in a very megalophobia style.
THIS IS SUCH A COOL CONCEPT! I wish you had leaned more into the puzzle solving aspect with the rescaling, I felt like the platforming bits didn't really gain much from the mechanic, whereas the puzzles (like dropping a platform out of the small world to make a path for yourself) were super interesting. Also title screen is a vibe, I just sat there for a minute listening to the music before I went through the door.
Great vibes with this one, Nice work!
Fit the theme really well, was a fun cute platformer - puzzle game
Cute game, good choice of graphics and good mechanics. Fit with the theme well. Good job!
That was cute little game and I really enjoyed the rescaling mechanic!