I liked idea of the game and Hilda there looks cute when Lucario starts stipping her. I'm sure the gameplay loop can be improved in the future with new moves and endings. Otherwise it was a fun experience.
Good game and a cool battle system, love the idea of playing as a predator.
I did find it too silent, a bgm and sfx would've helped
Even with upgrades Hilda was still strong, not sure if intended
Some bugs I found -After buying the fire punch I couldn't buy the other abilities,
-I could also spam fire punch whenever I wanted even If I didn't had any pp, but I noticed it gave me negative pp since, when the bar filled I didn't get any pp
-options showing up but not doing anything
With polish it can be a really good game, not gonna lie.
Thanks for playing and the feedback! I wasn't aware of the Firepunch negative PP bug, I'll fix that up and have a QoL update done tonight.
The other specials aren't active so they can't be purchased and their options don't do anything. I did have it so the colors were grayed out when you didn't own the skills but for some reason my project reset a bunch of settings on me like 30 minutes before the deadline so i missed a few things. I'll get that sorted too!
And yeah Hilda is supposed to be strong, and you need to play a few times in order to get enough stats to stand a chance. In a future releases and in the spirit of the JSK games these are based on there will be additional phases, and she'll get even stronger in each. I'll tweak her stats a bit though. I'll add some audio as well in the near future to give a bit more life to the project.
This seems like the kernel of an interesting combat system. But it could really need some more tutorializing. For example, I didn't really understand what "Aura" actually means. I still managed to beat the game by spamming "fire punch" which the game apparently let me do whenever I wanted. Contrary to regular attacks, which somehow seemed to become unavailable after I used "fire punch" a couple times.
I think you might be on to something cool here. But it doesn't seem to be there yet.
A little rough around the edges with the bugs in it like Hilda staying on screen after you have sex with her. I think the costs or rewards might need some tweaking too. But it was an entertaining idea and not a bad start. Good luck with it in the future!
For the costs/rewards what about them should be tweaked? Did it feel like point gain was too slow or fast? Or that there maybe should be something else you can buy?
For me I think the costs were a bit too high for the abilities. My best run where I was getting to fuck her I was only getting like 160 ish points I believe and that wouldn't have bought fire punch much less the other abilities. By the time i was making enough points to consider the abilities I was strong enough I could beat her without them. Balance is a hard thing to figure out so I am sure you'll figure it out with some trial and error
Comments
I liked idea of the game and Hilda there looks cute when Lucario starts stipping her. I'm sure the gameplay loop can be improved in the future with new moves and endings. Otherwise it was a fun experience.
Good game and a cool battle system, love the idea of playing as a predator.
I did find it too silent, a bgm and sfx would've helped
Even with upgrades Hilda was still strong, not sure if intended
Some bugs I found
-After buying the fire punch I couldn't buy the other abilities,
-I could also spam fire punch whenever I wanted even If I didn't had any pp, but I noticed it gave me negative pp since, when the bar filled I didn't get any pp
-options showing up but not doing anything
With polish it can be a really good game, not gonna lie.
Thanks for playing and the feedback! I wasn't aware of the Firepunch negative PP bug, I'll fix that up and have a QoL update done tonight.
The other specials aren't active so they can't be purchased and their options don't do anything. I did have it so the colors were grayed out when you didn't own the skills but for some reason my project reset a bunch of settings on me like 30 minutes before the deadline so i missed a few things. I'll get that sorted too!
And yeah Hilda is supposed to be strong, and you need to play a few times in order to get enough stats to stand a chance. In a future releases and in the spirit of the JSK games these are based on there will be additional phases, and she'll get even stronger in each. I'll tweak her stats a bit though. I'll add some audio as well in the near future to give a bit more life to the project.
Thanks again for playing!
This seems like the kernel of an interesting combat system. But it could really need some more tutorializing. For example, I didn't really understand what "Aura" actually means. I still managed to beat the game by spamming "fire punch" which the game apparently let me do whenever I wanted. Contrary to regular attacks, which somehow seemed to become unavailable after I used "fire punch" a couple times.
I think you might be on to something cool here. But it doesn't seem to be there yet.
A little rough around the edges with the bugs in it like Hilda staying on screen after you have sex with her. I think the costs or rewards might need some tweaking too. But it was an entertaining idea and not a bad start. Good luck with it in the future!
Thanks for the review!
For the costs/rewards what about them should be tweaked? Did it feel like point gain was too slow or fast? Or that there maybe should be something else you can buy?
For me I think the costs were a bit too high for the abilities. My best run where I was getting to fuck her I was only getting like 160 ish points I believe and that wouldn't have bought fire punch much less the other abilities. By the time i was making enough points to consider the abilities I was strong enough I could beat her without them. Balance is a hard thing to figure out so I am sure you'll figure it out with some trial and error