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DinoCrys

24
Posts
11
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30
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A member registered Nov 04, 2020

Creator of

Recent community posts

Ooooo! That helps! Replaying it with new advanced knowledge! :D Cheeks as an “inventory” is a very nice touch! :D

Thank you very much for playing it! And also showing and not giving up till the end! “Slow but steady wins the race”? :D Definitely will rework it to have better storytelling of why and where to go!

Thank you for playing! Never thought that this game would make so many people to laugh! Very happy about that and motivated to work more! :D That winning and mechanic part is on me! Did not have enough time for proper storytelling and better level design. Definitely something to improve on!

Thank you for playing! And especially for your feedback!

I see what you are saying about controls. They are kinda what I wanted them to be, but godot physics was a hard obstacle. I’m going to address that, making it custom physics. But I think the biggest problem comes from a storytelling/level design tho. You are met with confusion from the beginning without knowing what to do, and controls just increase that feeling. Good learning for me to plan more time on general storytelling. :D

WOW! That’s a pro time! I myself struggling to get sub 100. It makes me very happy when someone plays my game and especially manages to finish it! Especially that this is my first “proper” game “finished” and published!

I’ve played a lot with Godot physics, but it is very bad for anything more advanced than basic platformer. So I tried to have some restriction and general directions, but it breaks many other things. So I had partially my own physics inside. Also now all limbs are attached to physics body by 2 pin joint and Groove joint. Sooo… technically, you can push yourself if a limb goes to a specific groove joint limit (like armpit) and you could fly :D.

But I’m planning to expand on it. Remove joints and replace with custom physics completely. Have some practice lobby to learn, as not everyone gets the controls. And more level/adventures with physics challenges requiring jumping/swinging, different surfaces etc.

Super cool! Very enjoyed! Amazing art!

Liked the idea of holding nuts in mouth as a bad. But could not figure out how to put get them out and put in the stump. Also it felt like there are to many nuts to collect!

Super cool! Solid gameplay!

One note: Would like levels to finish. Played 20+ level. Or just more levels/puzzles :D

That one is amazing! Simple, understandable, very solid!

I use only water sound effects and ambient as part of Paid assets. Everything else done by me. (Even the popping sounds :D)

Game flavor! It’s in the name!

So addictive and relaxing! Takes time to understand but later it’s so nice! Absolutely love it!

Thaaats something special! Whole game! Much fun! Absolutely amazing! Feels hard at start but then you find a way.

Thanks! Really hope to allow some Booms to happen in game :)

Soooooo quality!

Last level was hard. Also could not find instruction from start and figured them myself

Love when exploding small triangle robot with two same time it becomes that huge slow robot :)

Had no experience with PlayFab. Took a lot of time to build everything right.

Game does not work yet. Hope I will manage to fix soon. Even out of jam.

Just responding randomly! Definitely did not read this!

In progress! :)

Will update dev log in couple of days. With list and priorities if features I'm going to add to the game

Thanks! I will definitely try and create some tutorial like game start. And also tweak some parameters so that it would be easier to control planet stats. But only after the jam ends. So it would be more fair.

Sorry! Went sleeping after jam and than work. Never really got into writing any description. Will do in close future and also improve some aspects.

In short: Goal is to spawn and maintain life on the planet. Every resource somehow impacts it's stats. By contributing specific resources you can increase or decrease the chances for life to spawn.

Temperature and other resource units are nominal. I was counting temperature as Kelvin so that it won't be less than 0 as it helped thinking about formulas and effects.

Planned endgame goal for Jam was to spawn 100 humans. But In active version it is only Microorganisms (maybe plants, not sure already). And there is not any real endgame now :(

Will try to improve and also speak about game future on my next stream.

Thank you for writing a response! Means a lot to me! :)

TY! Next update is in progress, but now, when I have time, can really focus on mechanics and UI improvements. As well as in-game tutorial