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(+1)

Thank you for playing! And especially for your feedback!

I see what you are saying about controls. They are kinda what I wanted them to be, but godot physics was a hard obstacle. I’m going to address that, making it custom physics. But I think the biggest problem comes from a storytelling/level design tho. You are met with confusion from the beginning without knowing what to do, and controls just increase that feeling. Good learning for me to plan more time on general storytelling. :D