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Cozy Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much did you like this game? | #12 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does this game use AI?
No AI
This game was made entirely without AI.
Did you make your own assets?
Paid Assets
The developer bought assets for the game (please specify so people know what you did).
Was the development of this game started and completed during the jam week?
Yes
Yes
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Comments
loved it, got wrekd! a good challenge!
Good job! I laughed a lot, I can't win, but I really enjoyed the mechanic, I realize that I need better reflexes!. Having the controls on the view helped me a lot!
Thank you for playing! Never thought that this game would make so many people to laugh! Very happy about that and motivated to work more! :D That winning and mechanic part is on me! Did not have enough time for proper storytelling and better level design. Definitely something to improve on!
The concept is great. I don't even want to imagine how difficult this was to code so props to you for attempting it! Just some feedback for next time though. The execution is a bit off. Even with your detailed explanation, the movement is not very player friendly. Well done on the concept and coding side though!
Thank you for playing! And especially for your feedback!
I see what you are saying about controls. They are kinda what I wanted them to be, but godot physics was a hard obstacle. I’m going to address that, making it custom physics. But I think the biggest problem comes from a storytelling/level design tho. You are met with confusion from the beginning without knowing what to do, and controls just increase that feeling. Good learning for me to plan more time on general storytelling. :D
Pretty nice game, quite complicated at the beginning but it’s just matter of figure out the controls; physics driven games are always complicated to develop; did you try to limit the amount of freedom the joints have? It might help to have a better control, however not sure if will be the same amount of fun and challenge. Good job, congrats!!
(For sure not the best final time but at least I made it :) )
WOW! That’s a pro time! I myself struggling to get sub 100. It makes me very happy when someone plays my game and especially manages to finish it! Especially that this is my first “proper” game “finished” and published!
I’ve played a lot with Godot physics, but it is very bad for anything more advanced than basic platformer. So I tried to have some restriction and general directions, but it breaks many other things. So I had partially my own physics inside. Also now all limbs are attached to physics body by 2 pin joint and Groove joint. Sooo… technically, you can push yourself if a limb goes to a specific groove joint limit (like armpit) and you could fly :D.
But I’m planning to expand on it. Remove joints and replace with custom physics completely. Have some practice lobby to learn, as not everyone gets the controls. And more level/adventures with physics challenges requiring jumping/swinging, different surfaces etc.
I was lucky to have the developer quide me through the game. It was quite challenging, but I am glad I made it to the end. Can't even start wrapping my mind around ways to code something like this. I only wish there was a clearer direction. I was a bit too tense while playing, so not exactly cozy experiense for me :) Great job overall.
Thank you very much for playing it! And also showing and not giving up till the end! “Slow but steady wins the race”? :D Definitely will rework it to have better storytelling of why and where to go!
Very fun and frustrating. It’s like Getting Over It but with amphibians. Great job!
I use only water sound effects and ambient as part of Paid assets. Everything else done by me. (Even the popping sounds :D)