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Dion Peek

32
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A member registered Nov 20, 2020 · View creator page →

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Absolutely one of the most intriguing short gmaes that I've played in  very long time.

Really enjoyed it! It really felt like I was interacting with the equipment and fidgeting around. It sometimes felt a bit too long before there came new stuff, but I really enjoyed the fact that even they got the frequencies wrong once so you had to go down your list. I could see this getting expanded into a larger game and would definitely try it. Really cool! : ))

Very cute! Liked helping the lil guys

Very cute! Really liked the style, wawawawawawawawaa

I really loved it! The puzzles were fun and varied, and I loved how the difficulty curve was just right!

Thank you! Im actually making a small multiplayer prototype so glad to hear you enjoyed it : )))))))))

where is the dono button?

Thanks a lot : )

Simple yet fun game : )

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Thanks a lot! I get what you mean - the game would have been a lot less frustrating lol

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Thank you! :)))))

Thanks for the feedback! And yeah, it would have been nice if we added some controls at the start.

Hey there! Thanks a lot for the feedback, I must say that I agree with what you: sucking up objects and blowing them out has no use other than damaging enemies and clearing your path. We wanted to add a "Super Blast" - you'd fill up your vaccuum and blow out a lot of items at once, which could be used as a big jump to get to higher places. 

Thanks a lot!  I've been wanting to create a Foddian game for a while now, since I really liked Getting Over It and some of the other games he made. I learned that Bennet Foddy was actually a professor in Game Design in NYU (New York University), and even though I'm a Game Art student I still wanted to be one of his students haha.

Funny thing is that my teammember who came up with this concept didn't play it, but it still reminds me of his games : )

(((((((((((((((((((((( :

#hype

Haha thanks, I stole that from a game called Everything in which the developers were also lazy ( :

Nice! I liked it when the solution to some puzzles seemed obvious but when you try it you find out it's not that simple.

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Yes that is a bug sadly, the balloons can be popped with the laser (right click) though (:

Thanks! The explosion just before you land beneath you (so you don't land on other carts and can get moving fast) was inspired by A Lack of Time and Lazy Game Design.

They actually do IRL. You just have to apply the right force and they will spin like madmen.

Great developers. Great game.

Really enjoyed this one!

Absolutely loved the artstyle

The platforming was a bit difficult, but I really liked the concept and enjoyed the art. The way the camera moves across the pictures is really nice.

I really didn't expect the kidnapper to run towards me all of a sudden, but it was amazing! (and really scary :O )

This is such a simple yet cool concept. I like the twist of the camera tilt and I absolutely love the fact that the game doesn't stop when your score gets reset. My expectation was that I would have to get hit three times or something before the game stopped, but I later saw that i was playing for score.

I would love to play further iterations of this game!

Loved the art style and the responsiveness/sound of the buttons and the bouncy bullets (((((:

Oh my highest score is 540

Thanks! :)

dit is sws de beste

Thanks!

Dankje! (: