Absolutely one of the most intriguing short gmaes that I've played in very long time.
Dion Peek
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Really enjoyed it! It really felt like I was interacting with the equipment and fidgeting around. It sometimes felt a bit too long before there came new stuff, but I really enjoyed the fact that even they got the frequencies wrong once so you had to go down your list. I could see this getting expanded into a larger game and would definitely try it. Really cool! : ))
Hey there! Thanks a lot for the feedback, I must say that I agree with what you: sucking up objects and blowing them out has no use other than damaging enemies and clearing your path. We wanted to add a "Super Blast" - you'd fill up your vaccuum and blow out a lot of items at once, which could be used as a big jump to get to higher places.
Thanks a lot! I've been wanting to create a Foddian game for a while now, since I really liked Getting Over It and some of the other games he made. I learned that Bennet Foddy was actually a professor in Game Design in NYU (New York University), and even though I'm a Game Art student I still wanted to be one of his students haha.
Funny thing is that my teammember who came up with this concept didn't play it, but it still reminds me of his games : )
This is such a simple yet cool concept. I like the twist of the camera tilt and I absolutely love the fact that the game doesn't stop when your score gets reset. My expectation was that I would have to get hit three times or something before the game stopped, but I later saw that i was playing for score.
I would love to play further iterations of this game!