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DitherDream

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A member registered Oct 30, 2021 · View creator page →

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That's great to hear, thanks!

Cool idea! I think it would probably have a better feel if the character followed the player's POV a bit more closely, it was very difficult to aim. I liked the general look and drama of it though!

Switching worlds to get to the start button was absolutely brilliant! Probably lost you some players, but I enjoyed it.

The biggest single issue that I saw was that I pretty regularly teleported into the shadow world, instantly collided with an enemy, and took damage, which just kinda rude design. Checking an area around the player when they planeshift and moving enemies within that area away would be necessary for future versions IMO.

Very cool! Great use of theme! It just seemed like a strange game to have a gun in. Maybe something that lets you turn sharply or briefly accelerate would have been more fitting? I still enjoyed it though. Well done!

Very confusing but also very stylish. I think a bit of a clearer introduction would have helped...which is kind of incredible to say given that you put a fully voiced and subtitled introduction into a jam game, which is not something I've ever seen before!

Overall very cool, and I want to understand it more!

I love the "aura as a health bar" concept, that's very cool!

Aha! That's great to hear, LSDDE is good company to be in.

Thank you! And yeah, it can be a bit much. The color pattern is just a simple hue rotation, so there is probably a more pleasing/less blinding way to do it.

Thanks for the heads up! I'll look into that more if I continue development. I've gotten a little too complacent in just trusting that linux will work, sorry!