Thank you so much, we are really glad that you like it! Yeah, it was a painful week, but we somehow managed to finish it in time :)
The Caecus
Creator of
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Well first of all i did not do this alone, we are a 3 man team: 1 Programmer, 1 Audio guy and Artist/Designer (me :)). But yeah, we somehow managed to finish this game in 7 days, with a lot of working hours per day, good organization, reusable assets and some clever game design choices, which gave game more content without much effort.
We are glad that you invested so much time in our game! The map was not supposed to show the character position, since there are only 13 rooms in total and we kinda wanted to emphasize the exploration part of the game. The orb behind a circle key door is not a bug and its a fake orb, you can count the orbs on the map and see for yourself :). The point of the Death Cave is to be a misdirection and a surprise, so putting a warning would not make much sense.
We aware of the mild frustration caused by jumping and speed of the character, probably caused by the fact that some players do not know that they can hold "W" to jump higher. But again, its our fault that we did not make that clearer in the game. As for the grace jumping, well you are 100% right, that is a problem and we are going to try to avoid these types of mistakes in the future games.
It is so awesome to hear that someone actually got the Purifier Ending! WP man! As for the feedback of the controls and enemy attacks, we appreciate it very much and we are going to try to polish this kind of stuff in future games. And yeah, we had so much fun doing the voice acting, so we are glad you liked it :)
Thanks for putting time and effort into completing the game!
Thanks for the feedback! The sad part is that we actually found the respawn bug shortly after the deadline ended, so i posted a little disclaimer and a description on how to avoid it. As far as i am aware, you cannot pin comments over here (or if you can pls let me know how :) ), so the comment got lost here somewhere in the comment section.
We apologise for the frustration caused by the bug and we will do our best to prevent these kinds of mistakes slipping through in the future games.
First of all, thank you so much for this in-depth comment! It really means a lot to us to see someone investing time and putting effort into discovering all the little secrets and hidden meanings of the game.
Secondly, we of course appreciate the constructive feedback regarding the grace jump. We will definitely fix that and update the game after the jam ends and make sure that we focus more on polishing character controls for the future games.
Really fun game with some clever ideas. The mirror mechanic is amazing, since it adds some strategy and gives the player time to breathe and plan out the route. And how the music smoothly changes when you are in front of the mirror is just amazing. The respawn is fast, so you can die a lot and still not be frustrated. The ending and the meaning behind the game was a pleasant surprise. Gj man!