Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Deege

13
Posts
1
Following
A member registered May 20, 2022 · View creator page →

Creator of

Recent community posts

Same here. No response yet though on the discord channel.

Great start! Might want to move the camera closer so the sprites are bigger. Liked the projectiles. Looked great.

It was a blank project at that point. I was just figuring out how itch worked.

Pretty awesome, right? Not bad for a first time game and first time jam.

Fruitcake is a lie.

Actually the plan was to have an initial scene with Satan and Death where Satan asks Death to aid him in collecting souls. Death says he can’t play sides. Satan says he’ll sweeten the deal with a fruitcake, and Death says he’s in.

Sadly I ran out of time to add this. :(

This is a solid game! Has a Spirited Away vibe to it. Great job!

First, sorry about your loss.

Great game, theme, and presentation. The controls are hard in depression, but I guess that is kinda the point. I think you nailed the theme too! Awesome job!

This was my first jam/game, so I learned quite a bit. I think the most positive thing I learned was getting more familiar with Unity as I went. Things were getting simpler to figure out as I progressed. For example getting characters to face the right direction as they moved took a long time (done earlier in dev), but adding audio to the different events ended up taking minutes (towards end). My goals before starting were:

  • Get proficient with tile maps - So so success. Still can’t get them to do exactly what I want with the rules.
  • Tile map collisions - mostly successful. Bullets still go through walls.
  • Figure out animation for sprites - success
  • Audio - much easier than expected. Might try spatial next time.
  • UI Elements - was the last thing I did. Will likely start there on future projects.
  • Menus, loading screens, etc. - Ran out of time

Was a fun week!

Yeah, this was my first try at anything and I think I spent a few hours just getting the character animations to switch to the direction they were facing. Making it stay in the last position is a good idea!

Interesting game. I might have missed it, but it seemed the only way to move to the next level or start was to use the mouse?

Great job! Very impressive for a week!

This is a pretty cool puzzler. Some of the text was hard to read when it was on top of each other at the beginning, but was fun to play!

First game and first jam. It was a great learning experience, because I got to experiment with specific game mechanics.

My game was stopping at 90% and never running on the Web. Sounds like it’s an issue with the compression settings. I followed this to get it to work.