This was my first jam/game, so I learned quite a bit. I think the most positive thing I learned was getting more familiar with Unity as I went. Things were getting simpler to figure out as I progressed. For example getting characters to face the right direction as they moved took a long time (done earlier in dev), but adding audio to the different events ended up taking minutes (towards end). My goals before starting were:
- Get proficient with tile maps - So so success. Still can’t get them to do exactly what I want with the rules.
- Tile map collisions - mostly successful. Bullets still go through walls.
- Figure out animation for sprites - success
- Audio - much easier than expected. Might try spatial next time.
- UI Elements - was the last thing I did. Will likely start there on future projects.
- Menus, loading screens, etc. - Ran out of time
Was a fun week!