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This was my first jam/game, so I learned quite a bit. I think the most positive thing I learned was getting more familiar with Unity as I went. Things were getting simpler to figure out as I progressed. For example getting characters to face the right direction as they moved took a long time (done earlier in dev), but adding audio to the different events ended up taking minutes (towards end). My goals before starting were:

  • Get proficient with tile maps - So so success. Still can’t get them to do exactly what I want with the rules.
  • Tile map collisions - mostly successful. Bullets still go through walls.
  • Figure out animation for sprites - success
  • Audio - much easier than expected. Might try spatial next time.
  • UI Elements - was the last thing I did. Will likely start there on future projects.
  • Menus, loading screens, etc. - Ran out of time

Was a fun week!

(1 edit)

Regarding your Tile map collisions, check if the Composite Collider 2D has been set to Geometry Type Polygons instead of Outlines. It may improve your bullet detection.