oh gosh i forgot to reply to you! i'm so sorry, yes, that's supposed to happen!
d Marie
Creator of
Recent community posts
haha, this is kind of embarrassing , but you know what? you're the very first person to ask, so i'll tell you: ULC was the first Renpy game i ever published and when i was publishing, it gave me "market" as an option. i didn't really understand it but i didn't want to take any chances, so i just selected every option it gave me, including the market file. to this day i still really don't know what that's for. i suggest just downloading whichever one corresponds to your particular computer.
also, forgot to say, i have https://twitter.com/baiyu_dev to thank for the game's great UI!!
oh wow!!! well first off, thanks so much for the nice feedback!
yeah, "horror" is probably a bit of a strong description, especially with a certain very popular horror themed visual novel still in the public eye, but i think it applies to this game due to the atmosphere and my inspirations for it. i think out of the bad ends, there is one that might typically be more of a "horror" ending.
and wow, wow! i did not expect anyone to make a playthrough for this!! thank you so much! i will definitely want to watch this later! (small note, it looks like you made a typo in the itch.io link in the video's description. not to nitpick, just letting you know!)
this comment seriously made my day! thanks so much!
US LOVELY CORPSES, aka the world's first official Sad Girl Simulator (trademark pending), is a short surreal-horror-romance visual novel about helping a friend. Go through the house, cut the roses, and save the girl. Just remember: the monster knows you're here. There will be puzzles that you can only solve with hints from the roses, so try to keep an open ear.
But keep in mind you may not want to hear everything these flowers have to say.
Us Lovely Corpses is my first visual novel, and is available at a pay-what-you-want rate.Paying the suggested 2 dollar fee also gets you access to a collection of the game's art along with some of my commentary.
(music by LydianChord, GUI and general Ren'py help by BáiYù)