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Doctor Musik

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A member registered May 17, 2016 · View creator page →

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Thank you CubeCry!

Thank you rauldeniainf!

Thank you Holy!

You might be talking about the trap (tragic music). I won't post a screenshot so I don't spoil it, but there is actually one sneaky bubble you need to skip. That is to give a sneak peek of the kind of things I could add in future levels. Let me know if that's it!

Your games are amazingly beautiful by the way :)

Thank you! I'm glad I made it here with Sparkfly :)

Thank you!

Thanks!

Thank you!

This is fun! I like how there is multiple ways to complete the levels by being creative!

Thanks Dorsey Bros.!
Yup, I should have put the checkpoints after the dialogs... my bad! Coloring the keys is a great idea! I'll keep that in mind for the next version.
I haven't played Ori but I listened to its OST a lot. It might have had an influence on me.

That is super well done! I love that the intro and game over videos have narrations. The gameplay is super fun too! I have to leave it on the shop menu screen for now because it's longer than I thought to reach the end, but I'll try to finish it for sure before the end of the day. Good job!

Thank you! (I also answered your comment on the game page)
In the acoustic field, lambda stands for the wavelength. I thought it was just a cool subtle reference to add.
As for the omega symbol, I didn't really think it through. I chose it arbitrarily for the "rebuild" action. I thought I could eventually develop a whole lore around the symbols and their significations in the game's universe.

Thanks Lion!
Your comment about the music is greatly appreciated since it was the focus point while making this game.

Cubase is a great software for creating music. You can also checkout Reaper, which is free. The only downside is that there are little to no virtual instrument out of the box and you'll have to search the internet for free or paid instruments. If you're on a mac, I greatly suggest Logic X since there are a lot of virtual instruments to start with, including orchestra stuffs.

Let me know if you need help starting out in the DAW world. I know it can be overwhelming at first!

This is great! Super hard, but great! Also very original and good looking. Good job!

Thanks for playing VegeTato! (love your avatar)
The # (sharp) and b (flat) keys are actually the black keys on the piano. Long story short, D# is the black key on the right of D and Db is the black key on the left of D. You can always click the "help" button to prompt them directly on the piano.
Cheers!

Merci MyLittleBlog!
Bien content de savoir que c'est difficile. Hihihi! Le niveau est court alors ça donne un peu plus de temps de jeu XD
Merci!

Thanks for the screenshot!

The Sol on the right side should get you on the other side of the gap. You just need to do it a little bit later. This section is meant to teach you to jump at the right moment and to give you an opportunity to try again if you fall. The next gaps will be much more merciless mwahahaha!
Let me know if you really can't achieve it. That is the kind of things I might readjust later.

Thank you Andre!

The Last of Cats looks amazing!

Thank you voetb!
Glad to know you could find the notes by reciting your scale 😆 I'm an elementary music teacher so I see this game as much as a learning tool than a game.
It's totally possible that I didn't have time to test enough and forgot  a potential loop. I'll try to find it!

Thank you Pih!

I hope the game can help people to memorize the piano keys. I usually create games for music education so I had that in mind for this one too.

As for the keys guide on the right, unless I misunderstand what you are referring to, "it's not a bug... it's a feature" ;) Since the keys between "l" and "enter" aren't mappable in GDevelop, I had to end the keyboard input at high C. I could have gone up to high D with the letter "l", but I thought it would be less elegant.

Cheers!

Thank you! Ruined ruins is awesome. Just rated it!

Thank you! Just took a look at yours and it's super fun!

Wow! Thank you VCDGamer!

You're absolutely right about the effects. I tried it on ipad and it was absolutely unplayable (like 2fps...). Android performed a lot better than ios, but still, I think I over did it with the effects.

I'll upload a new version without the blurs in the background in a couple minutes.

Thanks for trying it!

Hey Rico! Have you tried the "help" button on the top right corner? Is this the kind of feature you have in mind?

Thanks for trying my game! :)

Thanks for the "input"! :D
I'll do my best to add it before the deadline. I did it before with some other games so that souldn't take too long