Pico-8 is an inclusion to the rules we made when we were less sure the Jam would be successful without some kind of escape hatch. Pico in particular was chosen because it limits the CPU cycles games can use. Every Jam we review the rules, though, so it's possible it will be removed in the future.
DogedomStudioS
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It's a really solid base for a top-down adventure game that comes in the form of a mini lesson on the Knights of the Round Table. Also "Maybe the real Grail was the friends we made along the way?" gave me a good chuckle. Whether or not you push forward with this particular codebase or not, you've got the pieces together to start really building out a game here!
That‘s a bit marginal, but since this is the first jam I’d say go ahead, and just be sure to mention when you started working on it. Personal or third-party frameworks, engines, code snippets etc. are allowed since a number of genres would be almost impossible to build for some of these older platforms in under a month if we all started from scratch.
As for requiring a finished game, this jam will focus more on playable games than polished titles. Anything playable would be great!
I believe I replied to you on Twitter already, but if anyone else wondering: frameworks and previously-created assets are allowed. They would be practically necessary for some things like complex background scrolling, trig or vector math on pre-floating-point hardware, or for 32-bit consoles where things like loading a model from cart/disk don’t just happen!