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dogemaster2403
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Ok so, I have some issues, I was able to open the asset location thing, selected the Asset Type as RBXM, clicked "Browse and Localize Model/Place", and the I got the file with the "BAK" at the end, after that, I didn't really understand what you wanted me to do, how do I unchoose the BAK thing?
How do I choose fixed instead?
Is there an option for it on the "Asset Localization" section?
When I tried it out after pressing the "Browse and Localize Model/Place" button (btw, I renamed the original file name to the official name of the file on the Roblox Platform, which, after conversion, was named to this: Animated Shy Guy Beach Water Zoshi BAK.rbxm), the file did not work on the 2011M client.
Hello.
I've been recently trying to get the classic animated Water to work on Novetus, more specifically, on the 2009 and 2010 clients, the name of the asset is "Shy Guy Beach Animated Water", it was made in October of 2009 and I really wanted to get it working, but every time I try to convert the asset into an old client using the "Roblox Legacy Place Converter", all the decals disappear and I have no idea on how to make it work.
That also goes for basically anything I convert, I think it's because Novetus can't read decals from the Roblox website, and I can't even save the sprites of the animation to add them into studio myself, because I don't know how I would make the sprites animate or how I would make a script detect the decals in a hidden part of the game or something like that, any help would be appreciated, thanks!