Congratulations! This is up there with some of my very best personal scores, and I’m the developer! I’m very glad you love the game! Keep your eyes peeled for FUTURE BIKE EXTREME, the expanded commercial version of Future Bike, coming theoretically next year (2025). https://bsky.app/profile/doomlaser.bsky.social/post/3l66onmzqwk2z
Doomlaser
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Yes, this is actually the prototype for FUTURE BIKE EXTREME, Coming “When It’s Done” from US at DOOMLASER: https://bsky.app/profile/doomlaser.bsky.social/post/3l66onmzqwk2z
It’s not an auto crash, it’s GLIDER MODE. Check out the gameplay in this video to see how to use it: https://www.youtube.com/watch?v=XERN5eNWptI
Congrats, dude. That is a VERY solid score. You are almost at one with Future Bike. We announced the full version of the game a bit ago, soon. Expect more, higher fidelity, and just generally tons more cool stuff: https://bsky.app/profile/doomlaser.bsky.social/post/3l66onmzqwk2z :)
Glider mode is there to be abused! It’s fun! :)
My top score is in the low 300s. I think the optimal strategy is still to learn all the level chunks and execute them if you can, and use Glider Mode mostly for accident recoveries.
That said, Glider Mode does give the player a lot of discretion to play in their own style. The more you use it, especially if you are skilled with it, the cooler the landings look, and you also get to explore hidden and obscure parts of the outer level geometry.
Definitely. If people like this prototype of the game enough, we will return with an even more polished version in the future. Maybe for a couple bucks on Steam.
The dream then would be to have more explicit unlocking difficulty levels, and a graphic design style that signposts deadly obstacles more clearly.
But even in this version, if you play it enough to learn all the different “chunks”, you can get quite good and go very far. My best score is in the 300s!
Thanks for playing & providing feedback! ❤️
Great game. The movement and combat feel fantastic. Love the environment style and atmospheric instrumental dream-hop music.
If I were to give it any critique, it would be to gate off some areas until enemies died, or maybe give the enemies less HP, as I finally beat it by mostly ignoring the combat and speedrunning to the end. But the care put into the movement–double jump, dash, etc feels great. I can tell equal care went into the combat, so making it more necessary, or slightly faster would be good.
I would love to see a commercial project from you! Great game! A rare treat. I loved it.