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Doomlaser

125
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A member registered Oct 16, 2014 · View creator page →

Creator of

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Congrats, dude. That is a VERY solid score. You are almost at one with Future Bike. We announced the full version of the game a bit ago, soon. Expect more, higher fidelity, and just generally tons more cool stuff: https://bsky.app/profile/doomlaser.bsky.social/post/3l66onmzqwk2z :)

cool vibe. I am a big fan of the “hands as guns” trope in indie FPS.

fun game & cool concept.

I remember this from way back in the day on iDevGames! It was an early example of indie 2.5d style and I was very inspired by it. Just gave it a try again and the presentation still looks fresh, and the movement controls are good. Cheers!

Very nice version. I’m impressed!

congrats! looks like a good fun run :)

Beat it. Great ending.

nice!

Which browser are you using, and are you on phone or computer?

Good idea.

Glider mode is there to be abused! It’s fun! :)

My top score is in the low 300s. I think the optimal strategy is still to learn all the level chunks and execute them if you can, and use Glider Mode mostly for accident recoveries.

That said, Glider Mode does give the player a lot of discretion to play in their own style. The more you use it, especially if you are skilled with it, the cooler the landings look, and you also get to explore hidden and obscure parts of the outer level geometry.

The spider splat makes me laugh each time. Simple & fun gameplay. Is it a spider, or a mecha-spider? Or maybe it just evolved to leave a dual jetstream in its wake :)

Glider Mode! Once you’ve been free-falling for a second or so, your bike switches into Glider Mode, and you can shift gravity while you’re falling by steering :)

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Definitely. If people like this prototype of the game enough, we will return with an even more polished version in the future. Maybe for a couple bucks on Steam.

The dream then would be to have more explicit unlocking difficulty levels, and a graphic design style that signposts deadly obstacles more clearly.

But even in this version, if you play it enough to learn all the different “chunks”, you can get quite good and go very far. My best score is in the 300s!

Thanks for playing & providing feedback! ❤️

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Here are some fun & useful debug keys: Press X to toggle Pause, Press M to toggle music, Press 2 to see the raw collision detection cube, Press G to enter Glider Mode at any time

And here’s a nice 169 second run

Thanks for playing! ❤️

fun. nice work.

202, very fun for a jam game. Great work

cool style

great concept. fun!

cool style. reminds me of experimental arcade games from the golden age of indies 2007-2012 or so! very nice to see a ClickTeam Fusion game with a unique look!

neat. got stuck on the level with 3 long bars. This is probably the first level where you actually have to think, haha :)

It’s not released yet :)

Lovely work. enjoyed these games very much.

Been following you a long time on Twitter. Now I get to click follow on itch. Cool game!

pretty fun!

excellent style.

nice atmosphere

neat!

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Great game. The movement and combat feel fantastic. Love the environment style and atmospheric instrumental dream-hop music.

If I were to give it any critique, it would be to gate off some areas until enemies died, or maybe give the enemies less HP, as I finally beat it by mostly ignoring the combat and speedrunning to the end. But the care put into the movement–double jump, dash, etc feels great. I can tell equal care went into the combat, so making it more necessary, or slightly faster would be good.

I would love to see a commercial project from you! Great game! A rare treat. I loved it.

this is just super lovely. I love the style!

chunky

good colors

This is cool. :)

Cool idea & nice execution

Lovely

enjoying my playthrough—congrats on the release!

Very impressed with this game. Good luck with the full release!

Yes — a foundational work.

Very fun and cool. 1 week? Well done!