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dotfowl

14
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A member registered Aug 31, 2024 · View creator page →

Creator of

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I liked this one a lot. The drill mechanic is very satisfying.

Has premade assets, but it's okay because they're all funny.

The spikes have little angry faces. 5/5

Super polished, and super funny intro. Wish there was maybe a targeting reticle, but I had a lot of fun with this. Definitely a novel concept.

Very clever idea. Nice execution too. Kind of reminds me of Tempest for some reason. The action gets pretty frantic once everything's aiming at you. I wish you could increase the asteroid's speed at will - maybe with some sort of risk/reward tradeoff?

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I enjoy little platformer pre-pre-alphas like this.  Falling down a pit on purpose and seeing my character go faster and faster as their velocity continues to increase while they wrap around the screen is a delight all it's own.

Moral of the story: the earth cannot be saved.

Like sokoban, but actually fun. This is the first kind of this game that I've played that has drawn me in for more than a couple minutes (and coincidentally the first I've played where you can PULL boxes as well as push, wonder if that has anything to do with it ;P) - I played through the whole thing. After the initial 15 or so seconds of confusion, I picked up the game quite nicely, which speaks to both its simplicity and its addictiveness. The "boom" that comes with every plant incinerated is very satisfying. Well done!

Artist here. I'm really grateful and surprised to hear all these kind words. Thank you!

A game that marries the design of Terraria with the frantic race-to-the-bottom style of Mr. Driller. A pretty compelling concept, but I feel like the player slowing down as they get colder really stifles what this game could have been - since the second the cold actually reaches you, the game's already over, and there's no point in going on, even though you technically can keep digging.

Neat little mini-metroidvania. It felt good to play and I didn't get bored. Little details like the walk speed being slower velocity than your jumps made for some interesting platforming, though I did end up jumping around a lot of the time.

The resolution of the game seems to be too big for the site, and, as a result, the dialogue gets cut off.

I'll pass it by to the team and see if anything can be added. Thank ya!

Thank you!

Thank you for the kind words! I'm the artist, and even I don't know how I did it. 

We all worked real hard on this.

There may be a future update, so I'll ask if we could maybe add key binding settings.