Thanks so much for the feedback!! It really means a lot. The run animation certainly took a while but paid off, and as for the sounds, they're a mix of free sounds I've found all over the internet. Some were from royalty free sources, a few were from specific creators (listed in the game credits), and some are 100% original created by me.
I've got plans to make swallowing no longer just be the single button press to win so long as you have enough stamina - I'm thinking maybe like a single QTE to see if the swallow is successful? Something like a super brief 1 second window where Mia is holding the struggling enemy in her grip, and she just has to press swallow again at the correct time, shown by like a thin vertical line moving across a target (think roughly how melee attacks worked in Undertale). Wrecking ball could be tuned better to be it's own ability as well - its current state functions as it does largely as a result of it being the quickest way to have gotten that move in. I'll see about improving that sometime soon.
Longer/louder burps is also a frequent request - that one is a little difficult due to available assets. Sound assets I can legally use for burps that are also of a good audio quality (no extra bg noise, no real person vocals that can be heard, etc) and also of a good composition (good mix of bass/treble, sounds similar-ish to the other burps so they don't sound like they're from a different person, and other qualities about the burp) are actually really hard to find - I've even gone around searching through other vore games and asking creators permission to use some of their burp sfx as well. If you know of any good resources for this, I'd be happy to hear them. Beyond that, some of the longer burps can be a little difficult to use just from a gameplay perspective with how they lock the player in place for extended periods of time, so I'm trying to maintain a balance so that game flow doesn't stagnate from constant interruptions from extremely long burps - I'm not opposed to having them, I just have to be careful when and how much they're used.
There will be slosh sfx coming soon to accompany footsteps based on current weight!
I'm planning on adding the ability to consume up to 4 prey eventually, though the plan is for Mia to be immobile at that point. Maybe I will add an ability that allows some limited movement in that state as well - we'll have to see.
Thanks again for the feedback! :)
DraconicSyntax
Creator of
Recent community posts
Check the changelog, there's a LOT more than just new lighting. Besides the 9 months of work reanimating the player, I also rewrote physics and collisions to be less buggy and more optimized, cleaned up animations on a number of enemies, added several new sound effects, added a new predator enemy to the game, completely rewrote enemy AI from scratch so they now consider a FOV cone/sound emmision with consideration towards obstructions/navigation code to follow the player around complex areas/gave them new moves, added a host of new sound effects, and plenty more all detailed in the changelog. The blind drake was temporairly removed because it would have taken longer to get its rework and the update had already been postponed long enough.
Patreon supporters are also the ones who choose which new features get worked on next - currently, they've voted on expanding some of the base mechanics and adding some new powerups. I have had new levels as a voting option the last few polls though. If you'd like to see new levels sooner, you can see about joining voting for those.
In general, my development plan has always been to solidify the foundation of the game as much as possible before developing more levels - reason being that things like platforming mechanics, enemy design, mechanic design, and more ALL change how a level should be designed. If I worked on new levels earlier, I would have had to throw away a significant portion of work due to how mechanics have changed throughout development. We're finally hitting the end of the foundation road though - besides the update I'm currently working on with more new base mechanics, I have I think just 2 or so more updates that don't specifically involve making more levels (one featuring the new blind drake and one featuring the beginning of the game's story mode).
That depends on if I've had to update the save/load script in new updates - I need to update the script any time there are new variables to be saved, such as from new powerups, entities, objects, interactables, and so on. I'll usually note in the changelog if I've had to update the save/load script. If you want to quickly regain lost progress, you can use the debugger to give yourself DNA points as well as do a couple other things - check the readme file for detailed info
Oral vore will be the main form of vore for things in the game, though if modders want to create alternate animations for things like anal vore it should be simple enough (technically just an alternate "swallow" animation I believe). I don't know if I personally will add alternate forms of vore like that, but if I do it will be an optional thing, and it will only come after the entity gets oral vore capabilities.
I'd love to do alternate character skins, but the current character is already going to have around 5,000 frames of animation when all is said and done - if I made more characters, it'd be a LOT more animating. I would still like to add male alternates at some point though, but it may depend on if I can find more animators to help out.
Yeah, I exchanged words with them at one point many months back, and they agreed that they'd credit me and list the game's name in the description, which they did for a couple videos, but that has since disappeared again. I've been looking in to issuing copyright strikes, but I'm not yet totally sure whether or not those can be used in this instance. It's an issue I'm certainly looking in to though.
Thanks for notifying me though and thank you for your support!! I'm glad you enjoy the game :)
There will be several more types of predators in the game later, most will be focused on oral vore (maybe absorbtion in cases of slime enemies). I'm not sure what you mean by patches in the next update, and I'm not sure about transportation methods either yet. There will be other ammo types and ways to upgrade the gun, as well as other firing functions.