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Drag & Plugin

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A member registered Feb 22, 2020 · View creator page →

Creator of

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Thank you ! I'm glad you like it ! :D

The discord server doesn't exist anymore, if you have a question or need help, feel free to post here :)

Hello,

It is certainly doable, and if you are a coder yourself, you can probably do it without too much trouble.
Sadly, if you are not, I am currently not working on my RPGM plugins anymore and you'll have to wait until I return. :) 

Hello, unfortunatly, I never took the time to port it to MV, mainly because I personally don't really use MV much and because I think the different plugin commands would be too complicated and with too much arguments to write. 
Tho, if you are comfortable with JS, you can try to make it work with MV yourself, it is definetely possible.

Hello, thank you for the report, I'll take a look at this issue and let you know.

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Hello :)
Unfortunatly, I stopped making RM plugins a couple years ago, so I probably won't update this plugin with new feature anytime soon. Sorry !
As for the pixel perfect question, the answer heavely depend on the plugin you are using and how they handle movements and collisions.
Thank you and stay safe !

(1 edit)

Hello,

to remove a mask and make your room visible again, you have to use the Clear Mask plugin command.
Hope that helps!

Hello,

when build mode is activated, the code setup some listeners for key input and store them in an array, then clear them and empty the array when build mode is deactivated.
By checking if this array is empty or not, you can check if build mode is activated or not.
The script call to do so would be 
Drag.SandboxMap?.listeners?.length > 0;

Hope that helps !

(1 edit)

Sorry for the late update, this bug should now be fixed in Sandbox Map v0.351. 
Happy game dev' !

Hello, sorry the late answer, but I've been unable to reproduce this bug on my end despite several attempts. 
Are you working on the last version of RMMZ ? Did you downloaded your RMMZ via legal means ? (pirated copies have been known to cause some weird issues with some plugins)

If yes, I'm not sure what is going on. If you could send me that fresh project where the issue is happening, on a google drive or something like that, I'll probably be able to figure out what is causing it

Hello and thank you for you report ! I'll investigate and try to reproduce this bug asap. If you could confirm me this behavior still happen on a fresh project without any other plugin, that would help a lot. Thanks !

Alright, thank you for the report. I'll take a look and fix the issue asap if I can reproduce the bug!

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Hello ! I forgot to update the sample project to 0.35, so please be sure to download the plugin only version (Drag Sandbox Map Full (v0.35)) !

Hello !

Sorry, this plugin only support keyboard for the moment.
To do the latter, you could use the "common event before" option of the plugin command and in this common event, use a script call to detect if there is an event and if yes, use the "cancel build" plugin command. Hopefully that helps!

Hello !
You can configure the plugin to run a specific common event when player place a tile/set of tiles, which would make you able to make everything you want cost items/money.

However, if you are using the built-in window, it is not possible in the current version to display currency cost, only item cost.

I'll keep that in mind and probably add it in the next version.

Hello, I'm sorry for the delay, this took me much longer than I originally thought, but the face graphic bug should be now fixed and Galv's Message Busts plugin totally compatible.
Unfortunately, I couldn't recreate the victory message bug. Perharps you have another plugin that is slighty incompatible ?

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Corescript 1.7.0 seems to have broken a few things. I am working on it and  will push an update tonight to fix these issues :)
Sorry for the inconvenience !

Hmmm, normally for basic and complex shapes, it checks all target locations tiles region ids, so that shouldn't be an issue. Same for the preview. So something is definitely wrong. Is your project on last version corescript ? I'm gonna look what is happening asap.

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Hello !
You can easily achieve that by using the basic shape feature of the build mode, setting the sprite preview to enabled and the corrects regions ids on the free mode/restricted mode options (depending on which one you use).
If you still struggle to make it work, please let me know !

Thank you, I'm glad you are enjoying this plugin! :D

I'll check that out in the next few days when I have a bit of time, will keep you informed. :)

Hi ! :) 
I'm very glad you like this plugin. 
Unfortunately, I don't think I will add mouse support, or at least not now, since I'm currently a bit too busy to be around game dev.
Hopefully this plugin will still be useful to you and if I ever add mouse support, I will not forget to notify you. :)

Nowis! I didn't know you participated too, I'm glad to see you here. :D

Hehehe, yeah, it's kind of the same concept, but done completely differently. It's less performance friendly, but I think the overall result effect is prettier.
Thanks for playing my game, I'll play yours a bit later!
Stay safe!

Hello Makio !

Thanks a lot for your feeback, I'm really glad you and your friend played and enjoyed my game. :)
Yeah, it was already tough to do that in one month and sadly I couldn't expand as much as I wanted the building and exploration part and it lack a bit of content.
Thanks again and see you around in the future then, stay safe !

 

Hello Thund ! 

I'm really glad you played my game and enjoyed it.

These are 3 good suggestions. I was working on the demolition part but ran out of time :(.

The lag is actually caused by the differents shaders and masks used for the revealing effect and fog/water animation. Its a technology I'm still learning and I will definitely improve that part over time :).

Yes I figured for the game jam it wasn't necessary to be able to save, the game is short enough. I removed cause it was causing issue with some cloned events. 

Thanks a lot for your suggestions, I'll play your entry later. See you around and stay safe !

Hey Bg ! 
Yeah, some PC will have a hard time running that game, it's because of the PIXI shaders and masks used to make the "revealing effect", as well as the water and fog effects. It's some code runned by GPU only, so some chipsets or old graphics cards will not be able to process that. It's something still very new to me and I will definetely try to optimize that in the future. :)

I'm really glad you managed to play it. Undo a building is a pretty good idea and I was actually trying to do it when I ran out of time, sadly. But anyway, I'm happy you played it and you enjoyed it, even tho you have hit some limitations of this game/prototype.
See you around and stay safe, Bg ! :D

Thank you Skepsys ! I'm glad you played my game and you enjoyed it :D
I'll probably extand that prototype once the game jam is over, feedback I'm gonna get will help me know if the concept really worth it or not.
See you around, my friend, stay safe. :)

Hello Terminus !
Thanks for playing my game and for your feedback !
Yes, you are right, this is an early prototype. It was already a challenge to do that in less than 1 month, especially during summer, period when I don't have a lot of time to spend in game dev'. But I'm really glad you played it and enjoyed it a bit !
See you around and stay safe, I'll take a look at your entry later ! :)

Yes, it is ! ;)
Tho I didn't made a lotta test for MV, so if you ever find an issue, please let me know :)

I'm glad this plugin is useful to you ! :)
I didn't had a lot of feeback on this one tho, so if you have any issue, please let me know. :)

Hello !
Well, it's not a feature covered by the plugin, you can only specify two set of coordinates where the mask will begin and end. But I suppose it would not be complicated to do with a bit of eventing, so it's not like the door is completely closed. :)

Don't worry Drifty my dude, I'm all yours! <3 

Ow, thank you so much Tea! Your comment makes me really happy ! :D

Not in a public place, Mike ! uwu
Just kidding, I'm glad you like it and I hope it will be useful to you :D

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Hey Kemsy!

Good entry. I liked even tho I has some issues with it.
The animations are pretty good and I didn't expected to cut in half my enemies, particulary the humans one ! :D
Having the choice of being a good guy and its harder to progress and being a bad guy and get very good bonus to do so is really cool, I appreciated that.
Exploring the world was funny, but I feel it was kinda empty. Also, sometimes you can like run in circle for maybe 1min without encountering any fight. Kinda boring/annoying, especially when the game ask you to grind to be able to progress. 
I feel there is a little balance issue too. Unless you wanted to make a Dark Soul kind of game ? If yes then good job, cause I died a lot of time. XD
Finally a trivial thing : why forcing the game in full screen ? :P
Overall I had fun, good job ! Stay safe !
Edit : I watched Drifty's stream of your game and he has such a different game path from mine. I didn't noticed the cave at the top of the montain on the north of the map, I feel dumb now.

Hey Knightly44 !
I enjoyed a lot your entry. It was a nice fun little game.
I was so disappointed that there is only the spring part. I wanted to do the others one too.
All the custom art is great. Did you draw it yourself ?
The battle system is interesting. Being able to change the weather could open up some cool strategy if you continue to work on that game.
I've managed to be stuck on the first spring map. At the right of the spawn there is a patch of flower (sunflower if I remember correctly?) You can walk on it, but you can't get out and have to restart. 

Nice entry ! Stay safe !

Hey ! Cool game. 
The first wall of text was hard to read, I dunno if it's me or not, but because of the colours of the text and the background it was like creating some kind of optical illusions, haha.
The gameplay is pretty simple but not bad. However, it's kind of frustrating that some doors have an alien just right behind them, so you are caught up immediatly without knowing what's happening.
But overall I had fun. Great job !
Stay safe !

Hey ! Nice game.
The custom art is cool and very appreciated.  The overall ambiance is really funny, I enjoyed most of the puzzle and the custom combat mechanics is good. (I just had an issue where I didn't remembered what key had to be pressed at some point and the game didn't repeated it, but I figured it was shift).
Maybe just a bit too much dialog for me, it kind of break the rythme of the game and the action sometimes and I have to admit that I skipped some cause I wanted to progress quicker.
Overall good entry, I had fun, so great job !
Stay safe !

Hey Licro, cool game ! 
I liked all the custom art and the dialogues are well made and funny.
I'm not a huge fan of heavy dialogues games in general, but I still had fun with yours.
Great job, stay safe, friend !

Thanks Bardon, I'm glad you had fun !
Stay safe !