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(+1)

Made seashell pose in this update as you asked

Predation - that game I forgot to mention. It gave me inspiration (crazy, amazing animations made with passion) as much as A Walk Home.

Currently purple mist exists only in lore. I think I can do something that should allow it to affect gameplay too. As I recall, the purple mist in Predation acted as an obstacle for the player to choose a different path. Maybe they will make gasmasked enemies whose ability to spray that into character. I can say I plan to add enemy like this in future which may affect player (not instaknock them) and buff other enemies.

Safe area it's game menu where you choosing equipment, look on stats and e t.c. But I also plan something like survivors camp where you may take side/main quests (I think its great idea) and maybe diversify gameplay littly by defending it (implementation may be shitty).


Conditions 
Yup, I read Wolf-056's idea, and I like it. Embarassion system must be coded!

Challenges
Sounds not bad. Challenges may appear when game have enough content to unlock it by player.

Thank you Diehard for ideas!

(7 edits)

Potential Bugs:

B1 - The game isn't progressing past Wave 5 

B2 - Many of the enemies go idle after jumping over the fence

B3 - I think one of the defeated enemies attacked me after spawn killing one of them with a grenade

B4 - Another one I found so far was the game not sending me back to the menu after completing the level and telling me I completed one of the challenges. (I noticed this after completing all 5 waves on easy difficulty).

B5 - Defeating enemies before they make it past the wall will spawn ammo beyond the chain fences making them unreachable.

Bug 2 and 1 I'd say needs priority. It will be essential for the game to function as nice as these new updates are. I haven't gotten to complete the challenges because of these two bugs.

Bug 3 is rare, it only happened once as I went to pickup a grenade off the enemy spawn I fragged. 

Note: (Edits made)

For some reason the waves proceeded as normal when I enabled custom waves up to 20. 

I'm taking a closer look at this bug actually to see whats with it, I made it past wave 5 on medium difficulty but got stuck again on wave 6...





Also, 
No problem, What do you think is next for fixing or making for the next update? You're thinking of continuing with animations, gameplay, story, bug fixing, or something else? So far there is some dialogue for a story, a setting, some weapons, a few animations, and two challenges.

If you need more statements from me, ideas and such you can say so to me and I'll see what I can think of, especially if it involves impreg or lactation. 

(+1)

From what I can Tell, Bug 2 occurs if you shoot too many enemies while they are jumping the fence and successfully "kill" them before they land on the otherside.

I think this is a fault of the collision mesh not properly despawning.

(+1)

B1 - Thanks really. I did a colossal bug and didn't tested it, sorry for that. When I optimising code I just forgot to toggle some pins. Even achievements were not given out. Right after I read this I started to fixing it and it works now.

B2 - Kevvy-D reported to me this bug before. It strangely appears when custom difficult picked at number of waves 1. You had same number? I played few rounds right now at difficulty and tried similar what Wolf said and nothing. Really strange bug. Seems I need to work on fence climbing part

B3 - HMMMMM. If enemy downed. It means they in knocked out state and if they in knocked out state they can't technicaly attack (its hardcoded in other states). So really strange

B4 - B1 - fixed

B5 - Yeah, appeared this too :D. So I don’t think we can fix this yet, so that there is less desire to spawnkill. Or just make enemy invulnerable during climbing.


I need more search for B2. Thank you a lot for bughunting!

Something I can reveal to you about next update - I'll try to make new enemy - kobolds