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A jam submission

Temple DefenceView game page

Submitted by DeeRaghooGames — 55 minutes, 3 seconds before the deadline
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Temple Defence's itch.io page

Results

CriteriaRankScore*Raw Score
Use of prerequisite#43.4003.400
Use of theme#73.2673.267
Overall#162.6892.689
Enjoyment#172.4672.467
Concept#172.5332.533
Presentation#232.2672.267
Controls#282.2002.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The controls can be punishing when they move quickly haha. Nice man, it’s good to see you here as well! And I like the variety, I know your heart is with platformers. Good stuff!

Developer(+1)

yeah mixing things up a bit hee hee .  but I am planing to give metroidvainia month jam a try again this year. So it will be back to platforming

Submitted (1 edit) (+1)

Good Job!

Keep Going

Submitted(+1)

i think its very good work

Developer

Thanks for playing and your comments.

Submitted

Good game, a bit hard and punishing: some enemies are very fast. By spamming mouse button and moving quickly it is possible to kill  enemies in the spawn areas, off screen, before they can appear.

Submitted(+1)

Awesome game! great gameplay, but I think its difficulty is too high , I really enjoyed it 😁

Submitted(+1)

I like the gameplay, looks different about what I normally play. I only loose for the yellows😭. 
Three thing, how about you mote character as in Zuma game using the mouse? If the enemies type start changing during the gameplay? And one indicator for show the course of the bullet? Besides, Congratulations!

Developer

thanks for plying and your great suggestions. I will definitely  consider them .

Submitted(+1)

The difficulty is too high. As Macrow mentioned, the controls are pretty difficult which doesn't help with the difficulty. 

Developer

thanks for playing and your feed back I did not get much time to play test.  But I see what you mean.  I am working on  a difficulty scaling system and  power ups

Submitted(+1)

has potential, I also like the design of the character. with some polish game could stand out more ≽^•˕• ྀི≼

  • interesting concept, very punishing gameplay... some of the enemies move way to fast and take to many hits resulting in a quick loss.
  • the controls aren't very intuitive, the mix of keyboard and mouse feels unnecessary, u could just simplify it and use only one. 
  • art feels like a mix of different styles... could be more uniform
Developer

Thanks for playing and honest feedback. I really appreciate that.

Submitted(+1)

Really cute game and fun for a while! A bit of difficulty scaling could be nice, and also I have no idea how to deal with those friggin' blue beetles, I can't stop their shot for the life of me! Some upgrades, permanent incremental stat boosts after every run and more enemies and you've got quite the game on your hands! Great job!

Developer(+1)

Ha Ha Ha. The W key  put up a shield that blocks the bullets  that the beetle shoots.  thanks for playing and your encouragement!

Submitted(+1)

The game is simple but fun for a while. Considering the time constraints of the Jam, it's quite good. As a suggestion, the art doesn't feel unified. If the background sand were pixel art, it would look better.

Developer(+1)

thanks for playing and your feed back. i was just running out of time and found that free sand texture and threw it in lol. but I totally agree

Submitted(+1)

Fun! I'd love to see the difficulty increasing over time, but other than that, good job!

Developer

thanks for playing! i appreciate the feedback.