Pretty good I really enjoyed the visuals and the way you presented the game elements is a good thing to highlight! Took a few tries to figure out but it is definitely doable! Good Job
DrawnOutDev
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Thanks! It was fun doing the music and the art. Unfortunately we only had the later half of the month to infrequently work on this so it's definitely worth looking back on...the original scope was going to be very Invader Zim inspired with cartoon cutscenes so maybe the idea could still develop.
A tutorial you say, as game devs we overlook that segment because in testing it becomes the norm so that's definitely something to look into if we continue this.
Pretty dang good! I like the art style a lot and it looks quite fluid and well put together, I encountered no problems and it did get harder but not enough where I didn't want to play. I enjoyed the 2D and 3D asset melding and the UI was also well done! Rabbit Bandit is also sporting a top notch character design.
I am terribly sorry but this was a horrible delay and it took me to the final hour but if it is still possible here is my link for the jam! hopefully it still qualifies! https://drawnoutdev.itch.io/paper-skriblekins-mini-run
Thanks for playing and the insightful feedback! Really gave us a lot to think about for potential newer builds...
Our team worked on the game for brief spurts of time so we didn't really use the whole month unfortunately so some shortcoming like the UI for some of the menus was done on the very LAST day XD
It's meant to be slow on terrain due to friction but the slower planet gravity feel does need a bunch of anticipation and I get why it doesn't seem to feel as snappy and we'll definitely see if we can toggle the pacing on later builds if we do so.
Collision boxes were most certainly not the size of the sprites for most game objects XD you caught us red handed and that's something that makes it too hard as we see more playtests so that's a very good thing you pointed out that we'll fix indeed!
Thank you for playing yet again and yes the asteroids damage the boss on phase 1 and on phase 2 the boss can only be damaged via using and consuming the SUPER DASH token!
it is possible to beat but very tricky for new players.
I am tremendously sorry for this delay I don't think I've ever been this horribly delayed oof, it may already be too late but since it is still technically the voting period here is a link to my jam game anyway, hopefully it isn't too late but if so I do understand https://drawnoutdev.itch.io/zuki-and-the-big-pig-bank