There is a hidden button. And it is working! >:D
Nice game. I like pixel art graphics.
Дошёл до бесконечной езды. Наверно, это конец.
Музыка угарная!
Было бы удобней собирать апгрейдом на автоподбор, а не тянутся к кнопке.
Баги:
- Проходы иногда появляются в упор.
- После покупки второго апгрейда бака, в продаже снова отображается первый апгрейд.
- На крафт топлива тратится больше органики, чем нужно.
New pose and interaction are hot! Thank you for the update!
Games now are little easier. Hints in sequence game are helpful but not too much.
I think the results of the Simon game depend not only on the number of lights that light up, but also on the way in which they light up.
In successful attempts I had 2-3 easy paths. I can't keep up with complex paths at top speed. I have to wait until I get lucky. It's frustrating. To make the game a little more accessible, you can limit the difficulty of the path. You can make a path with fewer intersections.
I liked the game. Simple enough and short enough to be fun.
I made a decipher for those who don't want to translate the computer password, server room reboot [redacted] and clock numbers manually.
TEST TEST TEST Decipher on Scratch (mit.edu)
Use it when you find out how to decode first letters but too lazy to decode whole word.
I like the game! Art and sounds are great! Candace's design is really pretty! <3
It's funny that James never showed up. Won on the second try with seven seconds left.
- - - - - -
I want to share my thoughts on what could be improved.
The music at the end could have emphasized the rush.
The emails may have looked like emails to create an immersion. Or there could have been a monitor screen on the left instead of an empty gray space.
There would be something hanging on the empty walls. Calendars, posters, demotivators. Some funny stuff. Colleagues could pass by or peek out from behind partitions when it gets too noisy.
Maybe timer and progress in percentages are hard to compare and they'd both be better shown with progress bars.
For me it is easy to get red times on Circle game but it feels like reward for remembering combinations B-)
The hardest red times for me:
On the first page: The bottom one. This is the hardest of them all.
On the second page: all hearts and sequence games. Hearts are painfully hard.
Cut down to 6 buttons is good idea.
I got all lights three or four times because of many restarts. I tried to get easy from the start.
This new game is good!
I like the character and animations!! <3
Words in runes :'D
I beat the demo on red difficulty. Here some thoughts.
• Heart challenge is the hardest for me. On the high speed buttons won't turn off fast enough. Maybe it need more colors or some tweaks to make it fair for regular human being. For me it was impossible most of the time.
Sometimes it is first game in the row and player made a mistake. In this case, it will be more convenient for the player if the timer resets automatically.
• Punishment (red light on the left) in sequence challenge is so annoying. I felt primal rage. One wrong click ruins the whole run.
• Sometimes in Circle challenge all lights are on at the start. Maybe it is a bug.
Good luck developing your new game! I think it will be amazing!!
Circle game can be easy:
• Find how to solve one position. Remember it.
If you see it — Solve it.
If you don't see it — Bring random position to the one that you can solve.
For example, I can solve one dot. So, I bring other position to one-dot-position and solve it.
• Remember more recognizable positions and solutions to them.
For example, cross-position or three-in-the-row-position are easy to solve.
• If circle is the first game you can reroll it to easy position or even one click-to-win-position.