It's very easy to use. I like it.
I found a bug. The program closes if there are hieroglyphs in the name of the file.
Dreamkilled
Creator of
Recent community posts
There are more characters in this game. And for Jasmine there are more endings than wedding with Jaffar. I did not get them yet because exploring other characters stories took 80% of my playtrough. Also princess trainer more about grinding without something new happening. In Queen trainer even if you just walking in the city you can complete some mini stories. So Queen trainer is a different game. It feels like a part two for PT or something like that.
It wasn't really that awkward. It was fun. The dude was trying to be friendly and stay awake.
I wish the game was more interactive. I'd like to grab things in car and see reaction of this funny dude.
I also like facial animation, sounds of eyelids and music.
I hope there will be The Driver 2: the Fisher :D
Some jumps for me feels like unfair because of how I can slip if dont use shift. Where are my hands?
I don't feel I am at dangerous height even at the end. It's fust a fog underneath. By design of the level I always see short jump ahead and not the previous or future part of the level.
Some jumps not dangerous but annoing. In the end you need to jump on the pillar but you can't do this from the pool. You need to jump on the corner first which is higher by just a little bit. This extra step is unnecessary.
The acrhitecture can be more like backrooms. There are too many little platforms for short jumps and skinny pillars. I feel them too small for backrooms style.
Overall it was okay parkour with easter eggs. If you will try it for several times you can do it faster and it will bring you more fun. I was complete Discovery mode by 45 minutes.
I have the same bug with ceiling. After some time boss came back. But the game crashed after my victory.
ERROR in
action number 1
of Step Event0
for object oShockWave:
Unable to find instance for object index 41
at gml_Object_oShockWave_Step_0
#########################
gml_Object_oShockWave_Step_0 (line -1)
Дошёл до бесконечной езды. Наверно, это конец.
Музыка угарная!
Было бы удобней собирать апгрейдом на автоподбор, а не тянутся к кнопке.
Баги:
- Проходы иногда появляются в упор.
- После покупки второго апгрейда бака, в продаже снова отображается первый апгрейд.
- На крафт топлива тратится больше органики, чем нужно.
New pose and interaction are hot! Thank you for the update!
Games now are little easier. Hints in sequence game are helpful but not too much.
I think the results of the Simon game depend not only on the number of lights that light up, but also on the way in which they light up.
In successful attempts I had 2-3 easy paths. I can't keep up with complex paths at top speed. I have to wait until I get lucky. It's frustrating. To make the game a little more accessible, you can limit the difficulty of the path. You can make a path with fewer intersections.
I liked the game. Simple enough and short enough to be fun.
I made a decipher for those who don't want to translate the computer password, server room reboot [redacted] and clock numbers manually.
TEST TEST TEST Decipher on Scratch (mit.edu)
Use it when you find out how to decode first letters but too lazy to decode whole word.