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Coop Catacombs: Async Multiplayer Roguelike

Traditional Roguelike Async Multiplayer for 7drl 2024 · By AikonCWD

Ideas & feature requests Sticky

A topic by Netsmile created 35 days ago Views: 107 Replies: 10
Viewing posts 1 to 7
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Maybe you have an indea to improve the game?
Or you have something that bothers you and you have a suggestion to making it better.

You have come to the right topic.

(1 edit)

Problem: There are staffs that are pretty useless and are an instant drop from my inventory. (or i am an idiot and dont know why these are in the game ): Healing, teleportation, invisibility, protection, adrenaline. (why would you boost your enemies?) 

Solution:

Rare merchant: you can trade 3 staffs for a different staff of your choice.
Rare Mirror: There could be rare mirror on the wall. Shooting a heling staff on the mirror would heal the player.
Rare enemy :the big white knight that has glass shield, this could reflect magic (good or bad back to the player)

Rare  god statue that reflect magic back to you.

Developer

Those staff exists because most players test the staff by shooting a monsters, creating some fun "ooops" moments. I don't want to implement merchans/gold. But I like a lot the mirror mechanic. I will try to add that on next version

Sounds awesome. I think you are doing a great job with this game .

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Problem: I need to pick up stuff to decide if it will improve my defense or not. For example I find "+2 shoes" and I cant remember if I have worse,same or better. So i press i  to check, realize I have a "+0 boots" and I have no idea which one is better. so I press g to pick up the shoe, realize my inventory is full, so I drop something, pick up the shoes , press e to equip and check defense, realize it is worse, so i equip my boots back and drop the shoes, and pick up what i dropped to free space for the stupid shoes in my inventory.  Doing this dance every time i find a defensive item is really boring after 20 levels.

Solution1: the grid or table on the top right could have numbers in each cell to let you know what defense it gives you. so you have a glove icon and a 7 next to , or in the corner of the icon to let you know its defense.
Solution2: the text that you see when stepping on an item could tell you if it is better or worse than what you have equipped. for example you have no gloves on and and step on a good one: "This is a +4 Iron Gloves (+7 defense)". same text could appear if you target it with the examine /pressing 'x' . The number could be red if worse, green if better and white if same defense than what you have now.

Developer(+1)

I will keep working on improving inventory management. I think with the current version we solved a lot of "problems" by having the potionbelt and scroll case, combining charges for the same item, ring swap, etc... 

I like your solution to have a better management for item defenses. I will make some testing and implementing a solution for this. Thanks.

(+1)

Very minor suggestion: using the backspace key for 'cancel command.' That way, I stop getting pulled out of full screen so much while playing on the browser version, lol

Developer

Oh thats true! But "backspace" key will go back on your webbrowser history, right? I will think on a better, compatible, key for this!

(+1)

PLEASE let us manually change the password. I forgot mine, so it generated a random one which is terrible and can't be pasted from the email, so I'm stuck with Qd31blahblahblah that nobody could possibly remember without being that smug git from The Big Bang Theory. No, not that one or that one, the other one.

(+1)

I want to choose  where to make a sign — floor or wall.
I want to rebind keys.

I think the game would benefit from some wall of fame or achievement system. So it would not just about beating the dungeon , but to collect things as well. Overarching achievements:

  • Beat level 30
  • Beat 20+ level on a monday
  • Have 30+ str when you beat a level
  • Have 3+ luck when you beat a level
  • Have 1000+ HP when you beat a level
  • Have 50+ defense when you beat a level