I really enjoy the gameplay and its mechanic. Simple and fun to play. Though, I noticed that there is a pistol and an SMG, which can use to shoot the enemies. However, I mostly use the SMG instead of the pistol. Probably because the way the laser and the SMG shoot mechanic is so similar that I adapt to that kind of mechanic more than using a pistol. Still, the graphics, the music, and the sound effects looks good.
The art looks good and the gameplay is good except for when there aren't any enemy it just feels like a mining simulator with a timer until you are randomly shot from an enemy outside the camera. I think the weapon you are using should be highlighted or something in the ui to better see what you are using. I like how you made the enemys follow the player, but not too much by stopping the enemy when he is inside the camera. When shooting the enemys i think it there should be an animation when he dies rather than just removing them. Other than that the menu was nice and it was really fun and easy to understand.
This is amazing actions to see. I feel like im playing my super nintendo. We need to know where the enemy so we can avoid or attack them. Your cam is going with player so smooth. Maybe not by falling behind but by moving forward. Cheers!
Thanks for playing and thanks for your Feedback! We couldn't sadly implement a compass (for showing locations of enemies and the satellite) in time for finishing the game for the Jam.
This was really cool, the machine pistol is quite over powered, might of worked better as some kind of limted power up. I died cause I couldn't find my ship though :P Adding in a compass and some effect to show the rocks breaking would go a long way (like swapping the sprite to a cracked rock when it's half health).
I was hoping players wouldn't have too much trouble finding the satellite, a compass was one of the features we never got around to! But thanks for playing and thanks for the feedback! Appreciate it!! :)
Really cute! I got stuck between an invisible wall and the shuttle at the first level and the laser sometimes glitches out but I liked it. I hope you make more levels!
Thanks for playing! We're working on another level right now :D! That invisible wall might be the game borders, at this moment we don't have art to make borders so we just made invisible borders. If you don't mind my asking, what exactly happened with the laser? We've been searching out bugs and your feedback is super helpful :)
Sometimes when I pointed the laser to destroy the rocks, it seems like it detects collision or however it works before the rock. I couldn't really figure out if it was a specific action I did, it would just happen at random but all I needed was turn it off and then on again. It happened at one of the first rocks closest to the space shuttle thingy.
Good jam game! I like the pixel work that you did. One of my main issue though are the invisible walls, they do not have a visual cue that they sometimes cause me to take damage cause I was backing from an enemy/bullet and got cornered. But other than that, great job!
I really like the game, its simple enough to jump into and understand right away and was really fun to try and beat the clock. I love the way you did the UI on the bottom left, its very clean. The pixel art and animation is very nice as well. Unfortunately, I was unable to get past the second planet. Any time I died or got close to the timer running out the game would crash and I would need to reload the page. I also noticed that when shooting the weapons (2 and 3) the accuracy was a little off from the cursor. But overall I really enjoyed it, nice work.
Comments
Nice game, i liked how you had to juggle having to collect rocks while fighting off the bad guys. challenging game as well!
Also i have a weak spot for UI, and i quite liked this UI, designed well, responsive, and i loved the win animation
great job!
Thanks for playing :D
Great game!!! Really like the mechanics and music :)
Thanks for Playing! <3
I really enjoy the gameplay and its mechanic. Simple and fun to play. Though, I noticed that there is a pistol and an SMG, which can use to shoot the enemies. However, I mostly use the SMG instead of the pistol. Probably because the way the laser and the SMG shoot mechanic is so similar that I adapt to that kind of mechanic more than using a pistol. Still, the graphics, the music, and the sound effects looks good.
Thanks for playing the Game and for your Feedback! <3 Very appreciated!
The art looks good and the gameplay is good except for when there aren't any enemy it just feels like a mining simulator with a timer until you are randomly shot from an enemy outside the camera. I think the weapon you are using should be highlighted or something in the ui to better see what you are using. I like how you made the enemys follow the player, but not too much by stopping the enemy when he is inside the camera. When shooting the enemys i think it there should be an animation when he dies rather than just removing them. Other than that the menu was nice and it was really fun and easy to understand.
Thanks for playing and thanks for the feedback! We appreciate it :)
Thank you for your detailed Feedback! Very appreciate it! Thanks for playing <3
This is amazing actions to see. I feel like im playing my super nintendo. We need to know where the enemy so we can avoid or attack them. Your cam is going with player so smooth. Maybe not by falling behind but by moving forward. Cheers!
Thanks for playing and thanks for your Feedback! We couldn't sadly implement a compass (for showing locations of enemies and the satellite) in time for finishing the game for the Jam.
This was really cool, the machine pistol is quite over powered, might of worked better as some kind of limted power up. I died cause I couldn't find my ship though :P Adding in a compass and some effect to show the rocks breaking would go a long way (like swapping the sprite to a cracked rock when it's half health).
I was hoping players wouldn't have too much trouble finding the satellite, a compass was one of the features we never got around to! But thanks for playing and thanks for the feedback! Appreciate it!! :)
This was super cute. Really liked it. Would have loved to have more enemies to fight though. Fantastic job!
Thanks for playing and thanks for your Feedback :) Very appreciated!
The timer on this was such a good idea. The added challenge made it very enjoyable! Great work on art and music too.
Thank you very much! We are happy that you enjoyed our Game :D
interesting gameplay, the graphics are nice and the sound effects and music add a nice touch to this game ! Good job !
Thanks so much!! :D
Really cute! I got stuck between an invisible wall and the shuttle at the first level and the laser sometimes glitches out but I liked it. I hope you make more levels!
Thanks for playing! We're working on another level right now :D! That invisible wall might be the game borders, at this moment we don't have art to make borders so we just made invisible borders. If you don't mind my asking, what exactly happened with the laser? We've been searching out bugs and your feedback is super helpful :)
Sometimes when I pointed the laser to destroy the rocks, it seems like it detects collision or however it works before the rock. I couldn't really figure out if it was a specific action I did, it would just happen at random but all I needed was turn it off and then on again. It happened at one of the first rocks closest to the space shuttle thingy.
Thank you for your Feedback! We try to get this fix while the grace period is still running :)
Good jam game! I like the pixel work that you did. One of my main issue though are the invisible walls, they do not have a visual cue that they sometimes cause me to take damage cause I was backing from an enemy/bullet and got cornered. But other than that, great job!
Thanks for your Feedback :)
Thanks for playing and thanks for the feedback!!
Definitely one of the prettiest games in this jam. Did not expect the need of a pistol or more levels but that's a nice touch too!
Thanks a lot :)
I really like the game, its simple enough to jump into and understand right away and was really fun to try and beat the clock. I love the way you did the UI on the bottom left, its very clean. The pixel art and animation is very nice as well. Unfortunately, I was unable to get past the second planet. Any time I died or got close to the timer running out the game would crash and I would need to reload the page. I also noticed that when shooting the weapons (2 and 3) the accuracy was a little off from the cursor. But overall I really enjoyed it, nice work.
Thanks for that Feedback! We really appreciate it! We are already working on fixing that Bug on the second planet in the grace period.
Thanks for playing and thanks for the feedback! The error with level two should be fixed and you can play through the whole thing :)