Thanks, it wasn't necessarily intentional so I think it's funny that I accidentally balanced the issue of people pre-typing commands by omitting the ability to backspace.
Gear Shift studios
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Cool idea of slowly losing controls every time you beat the level, and great visual style and feedback on landing/hits. However, I'm not sure if this was intentional but the game kept quitting back to the title screen randomly and in the menu the quite game button did not work, would just take me into the game.
Very original concept! And a unique approach to the theme, the presentation was solid and the game-play had a unique skill based system with recognizing keys without their letters. Only criticism would be that the game play is a bit too repetitive, I know that's the point but maybe something as simple as different colored spooks with different hp levels could work. Overall, solid game and great concept!
Very original concept, the presentation was very polished and the humor was amusing as well. My only criticism would be that the game seems too predictable, maybe it was by chance but if I voted down on every headline I would make money, also not sure what the point of the big arrow was. Other than maybe raising the difficulty and adding more variety in events that would trigger, game was well made and a solid concept!
This one's pretty fun, good fitting to the theme, very nice pixel art, and some solid music as well. The concept works well as a fun arcade like endless game. My only criticism would be the difficulty, there's nothing stopping the player from spamming space and never losing. Other than that, very good job!
One of the best ones I've played yet! Great art style and presentation the ambiance and environment made with the lighting and music really fits. The idea for the theme was very original as well, and it really lent itself to some interesting puzzles and game-play. My only complaint is that I wanted more!
Nice job with this one! Big fan of the originality of the concept, very unique! I also liked the art style and audio, simplistic but fit the game perfectly. Also adding in some physics puzzles in there with the boxes was creative as well. Only bug was the boarding of the rocket ship at the end of each level seemed inconsistent. Overall, really good job tho!
Thank you so much for playing my game and for all of your suggestions. I guess since I know exactly how the game works, its hard for me to gauge the difficulty sometimes. I totally plan on adding in more story elements, and I hope to expand upon this game a lot in future updates. (P.S: There is one secret room on the first level if you can find it)
I liked how the combat felt, I also thought the sound did a decent job at conveying the weight of the punches and kicks. The UI looked good although it was obvious that it was not completed, since some pages were completely blank. Another thing is that I felt the point and click kinda hindered the combat so it left me just spam clicking one attack at a time since switching to the other side of the screen is cumbersome and often led to the opponent hitting me before I could pull it off. If you added more features and explained how the system worked a bit more it has the potential to be a fun beat em up game!
There were two updates that happened during this Jam: 0.4.0 who's devlog is linked and 0.5.0 who's devlog link is: https://drock2024.itch.io/stimuli/devlog/90908/stimuli-050-released