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Protesting against the new anti-AI rule

A topic by SkyCorp created 42 days ago Views: 1,352 Replies: 31
Viewing posts 1 to 6
(+9)(-35)

Hello,

As I think the only person to use AI for last year's jam entry, I would like to protest against the new rule against submissions that include AI assets.

Here is my rationale:

1)  The spirit of the jam isn't to create something completely from scratch as using pre-existing/stock assets and code is allowed in this jam.  So using an AI tool to help build content doesn't seem against that spirit.  It would be different if the ruleset was something like Ludum Dare Compo / Hard Mode where the spirit is to make everything yourself from scratch.

2)  AI can be a useful tool, especially during a gamejam.  Not only due to the time crunch, but also AI allows people of various skill levels to enter.  For instance, someone who has limited art skills such as myself can have a game with relevant artwork instead of a purely text or systems based game, or be stuck with a garish programmer art visual style.  (If people want to make games with programmer art, that's completely fine -- but it should be up to the entrant on how they want to make their game, not the sensibilities of the organizer).  

3)  I don't think the presence of AI in some games meaningfully affects other entries in the jam.  Ex:  If I am an accomplished writer and was planning to make a writing-heavy entry, that entry wouldn't be lessened if someone else uses AI writing even though I'm not planning to use AI writing in my jam entry.  Someone else using AI writing wouldn't diminish my writing, it would just give me more interesting TF content to read.

4)  I think I showed last year that even using AI, there is plenty of room to use it in ways that are novel and haven't been done before.  There was still a significant amount of effort in crafting this entry on the technical side, including learning a completely new (to me) game engine.

5)  I hadn't planned specifically on whether I wanted to take advantage of the option to do an update for last year's jam entry or start a new one, but it's disappointing that it's being rule out due to the new AI rule.

6)  The feedback I received from players last year was that people generally didn't have strong feelings about AI and mostly along the lines of people being intrigued and wanting to see more + bugfixes.  So while AI is not to every players tastes, I think the majority of players seem okay with some AI content.  Personally as a player, I have played a number of Twine TF games, and I find the presence of art -- including AI art -- improves rather than detracts from the experience.  

7)  And, I think it's fair to address the elephant in the room -- since I was the only entrant to use AI last year, it kind of comes across as sour grapes from the organizers that my entry got more plays than one of the organizer's entries.  Hopefully that was not part of the thought process, but it is hard not to feel singled out here as AI has been around for a while and the rule was only added after my entry.

Basically, the new AI rule seems to me a kneejerk reaction of "AI BAD!".  I'm disappointed in the new rule and respectfully request the organizers to reconsider it.

Thanks for reading,
Skye

Host(+21)(-2)

Hi, thanks for taking the time to write this up.

I would like to address your points here, because I think it's important and I'd like to clarify the stance for others who may be curious. Long response incoming :)

Malic and I did discuss this rule and he was a little more ambivalent about it, it was me who was pushing for it, mainly because there has been an uptick in AI fatigue and derision as of late. I'll go through your points one by one.

I'll preface this by saying my points aren't directed at you or your game, just the premise of using AI going forward in general. Don't take any of this as an attack on you or the projects you've submitted.

1) You can use human-created assets for your game, whether they were made by you or not. We want to see what you create (whether that includes stock assets or not), not what a machine generates for you. I understand that there is also some effort you have to go through to get that generated content into your game, but we feel that effort could be better spent making your own assets or finding assets other people have made. You can kitbash, mishmash, programmer art whatever you want and I'll still be happier that you went through the effort of doing that and learning, rather than got a computer to spit something out.

2) Genuinely, I would rather see a text or systems-based game that has effort put into it than something with AI generated visuals. I would rather see programmer art. I don't believe that AI significantly lowers the barrier of entry. There are plenty of game concepts and systems you can create and design to make a simple game that doesn't require the use of AI. As you said, you were the only person to submit a game that used AI in the last jam. There were other people who had never made a game before who didn't use it, when we didn't have the rule in place. I think a developer's time is better spent making or finding assets than collating and fixing AI generated content, or simply rethinking how to approach a game so that it doesn't require its use.

The sensibilities of the organiser(s) are always going to come into play. You are for the most part free to make your game however you want, but every game jam has its limitations. Some have more, some have less. This one is quite open and isn't judged or ranked in any way. My thinking around this is that we want to see a game that YOU have made. We want you to challenge yourself. 

We also encourage you to work with others, you are free to collaborate with someone else who does have the skills you want. You don't have to do your projects alone -- if you are lacking in one area, I again encourage you to work with someone who can do that area. I reccommend anyone who wants to work collaboratively on a project to make a an open thread with what you're looking for!

This point is getting a bit long, so I'll move on.

3) You are correct in that, given the jam is not judged or ranked, your submission doesn't really affect other people's submissions. Even so, I don't particularly feel that AI generates interesting content. I would rather see programmer art that was made by a human than anything generated by AI even if it's visually stunning. I think people are fairly tired of the overload and overuse of AI content, especially within the last year. I've never read interesting AI-generated TF content, it all sounds the same. Formulaic. Sterile. Generic. When a person who is actually INTO transformation as a concept or trope, it becomes interesting because it is being written through the lens of a person who appreciates it, not through a black box of approximation.

4) I think the better way to frame this is that instead of using AI as a crutch, you should think about novel ways to make systems that don't rely on it. To use your previous submission as an example, you could make a modular sprite system and make a few variations of sprites for different scenarios, and create the rules for how they should combine. I would much rather see that, even if it ends up looking janky. Again, I want people to challenge themselves. It's up to you where you spend time on your project, and you should consider the amount of time and scope your project will need in various areas. There is ample time before the jam starts to come up with ideas to work within the constraints of the jam.

5) It is, at the end of the day, up to you if you want to make a project for the jam. I do want more people to make TF games, but I want to see what humans make, not what a machine makes. Again, you have plenty of time to come up with ways to make a game that works within the jam's rules.

6) I generally feel that the opinion around AI has shifted substantially since even a year ago, as has mine. When it was first cropping up, I enjoyed seeing the weird things it could make that I couldn't devote the time to doing myself. However, as time went on the issues with it increased, and the novelty decreased. My opinion, along with others, shifted. There is a lot more AI fatigue around as of late, people are tired of it. It's usually quite formulaic, and the sentiment is prevalent that it is just stolen content approximated into something 'new'. I would agree with many who are against the use of it due to the fact that it is trained on the work of artists that did not consent to have their work taken wholesale and put 1:1 into training data. Genuinely, just make programmer art instead. It can look bad, but at least it's your original content, or if you use stock or someone else's assets, it's another human's content.

7) I don't even know how to see the plays of other games in the jam. It wasn't a consideration, I'd forgotten about your submission since last year and the rule's addition was based on wanting to see things a human has made, and challenging participants to be innovative. If I had thought about it earlier, it would have been a rule in TF22 & TF23. It was not added because of your submission.

Again, I encourage you and others to challenge yourselves and collaborate with each other to fill in areas you are weak on, rather than relying on AI just to get a submission out there.

Cheers ^^

(+7)(-25)

Why the outright ban tough? You could instead have made the rule that things with AI generated content have to be tagged with AI assisted or AI generated as tags, without needing the ban on it. People that are against the use of AI for content creation could easily avoid those games then, while playing the rest. It is pretty easy to avoid it since only one game used it last year which is skyes game. 


I really don't see the reason to ban AI outright instead of going for those other options first.

(+4)(-23)

I think that in artist community there is some type of allergy towards AI, but I still think they do not compete with each other, and AI can have a use case. And this jam is a great example, yes theoretically you can be extremely talented in programming, storytelling and art. But in most cases people are not. So yes, theoretically I could commission +800 (for example) pictures from the artists, and they would look great, but no artist will be so fast this would cost a lot of money.

 Still, AI makes mistakes, art looks kidna the same etc etc, but this is a better alternative when you can't afford to commission art. AI art is better than no art at all. And I say this a regular user, there are a lot of text-based games and playing them is very painful for me, I recognize that AI art is not a quality art, but for my brain it's better than nothing. (I have very bad case of aphantasia lol xddddd)

Great example is Redemptions Keep, almost all art there is AI generated, and without it, it would have just a plain text, and only this changes this game for me from "painfully playable" to "very enjoyable". I'm just asking you to look at it from the perspective of people like me.

(+13)(-3)

Personally, I beg to differ. Giving text-based games AI-generated art isn't an improvement. With or without art, it shouldn't be painful if you're using your imagination. I'd assume you have seen more than enough art to visualise what is being written. Regardless, saying AI art is better than no art is entirely untrue because art comes with its own meanings and interpretations and since AI art wasn't specifically made for the game, there will be a disconnect between the art and what's written.

So no, AI isn't better than no art, I would rather just read and imagine it for myself than let a janky AI image determine that for me

(+3)(-8)

That is good, but to outright ban ai instead of like i said have games use the tag of [ai Assisted] gamename or [Ai image generated] gamename


instead of the outright ban would be better, you could still avoid games with AI art or text or other stuff in it that way, without the need to ban it completely, it isn't that big of a deal last year the contest had only one thing with ai in it. In like 20 + games. So it would be easy for people to avoid it.

I think that is a better way to do it then outright banning it outright.

(+8)(-2)

Banning it outright is the better option id say, we don't want to let AI in our community at all, especially when it comes to stuff made to show the creativity of artists.

(1 edit) (-8)

Itch titles / game tags are pretty limited space, but game jam creators can make custom fields, so that'd be a good spot for an AI field

(+2)(-2)

Asking for AI art to be paired with regular art is like putting IRL sports in the same category as Esports. If you want to make an AI game so bad, just make an AI game Jam

(1 edit) (+2)

Reading this comment I realize that I trying to come up with ideas in my head is literally painful. Still gonna do it manually, my brain needs excercise, not gonna use AI, but this is something I should probably talk to my doctor about., probably lack of sleep, I made the mistake of getting an energy drink mix instead of a drink mix

(+10)(-1)

I worked on Redemptions Keep and the game before it Demonlord's Lair as a writer. The creator, Pomi, and I each agreed that AI art was essentially a crutch to lean on since neither of us had the art skills to actually include actual art. Eventually I moved on from the game because I saw how bad AI art was becoming, and slowly he has too. He draws his own art now and has improved because of it, even beginning to turn away from AI and now using hand drawn assets for his games. If he had continued using AI the whole time he'd never have improved on his own personal art skills and would've kept leaning on that crutch the entire time. Is AI art and content easier? Sure, but at the end of the day you're only hurting yourself from improving by using it. A game jam should be an opportunity to improve, and AI doesn't let you do any of that

(+20)(-2)

Thank you so much for standing up against "AI" "art!"

(+17)(-1)

I am personally super happy with the decision to ban AI artwork from participation. I've used AI to fill in the gaps in some of my projects in the past, but I know for a fact my games were worse off overall for it. It robbed me of a chance to practice what I wasn't confident in. to folks who are determined that they have no artistic talent, just give it a shot! it may take you a while (my games are a prime example of my slow growth), but giving up at the starting line wont help you in the slightest. for a game jam focused on encouraging creativity and practice, this is the right call! good luck everyone! 

(+2)(-1)

yeah i agree, while AI can be a useful thing for noobs, you gotta actually start trying, especially if you are a dev who doesn't allow people to play your game unless you give them money (skycorp doesn't allow you to play much of it unless you pay them money per month. and they've been taking their time with their work, i'll say.) so them using AI now, not a surprise to me, but a bit of a disapointment. like come on, you are pretty experienced skycorp, you should try to improve yourself and learn some new useful skills. AI is very much just a crutch, and doesn't really fit a jam that's about creativity, it's like if at a spelling bee you were allowed to let chat gpt spell for you. kinda just..defeats some of the fun of it. that is just my opinion though.

(+16)(-3)

Honestly? The ban on AI art is a VERY good thing. AI should be discouraged given its straight up the plagiarism machine, and is actively being used to harm and target artists and writers like myself.

Submitted(+1)

My question is basically where is "the line" when it comes to AI use? 

Is it against the rules to use a LLM for debugging or optimizing code? Seems like it should be given that LLMs are trained on countless lines of stolen code. But even then, how would you verify without critically analyzing the source code of every entry?  A lot of the same logic used to condemn image generators also applies to LLMs but  it's just not as convenient to ban those.  An artist making a game doesn't have to "git gud" at programming if they can use an LLM to do a huge chunk of the critical thinking and creative problem solving for them.  But as a programmer, I still have to learn all about perspective, vanishing points, proportions, color theory,  brushes, layers, blend modes, on and on just to have a bare minimum standard of quality and that's the rub.

I hate drawing. I hate it. Every second I spend drawing is like pulling teeth. Visual art is the least enjoyable part of the game dev process for me. I have spent more time trying to draw something I don't hate looking at than anyone could reasonably be expected to. And at this point, I don't even WANT to get good at drawing. I want to spend that time becoming exceptional at something I enjoy like coding and music rather than becoming mediocre at something I hate like drawing. This is why I'm building a typing game for my entry. It requires very little art and animation  so I can minimize the time I spend drawing and focus on adding accessibility features and polishing the experience.

So while I get the logic behind banning AI images, I don't really think it's consistent unless it's applied across the board for all uses of generative AI including debugging and optimization. Because from what I read, this jam is all about what YOU can do, not ChatGPT right?

Host (1 edit) (+6)(-2)

The rules specify "media", but should reasonably be expected to extend to code, though unless you release source code and it's obviously got some comments that sound like AI, we don't really have any way to know - as opposed to images/text/music which if you are familiar enough with tone and things to look out for you can clock it. 

It's mainly an honesty-box system where we would really prefer you didn't, but we can't exactly stop you from generating AI code and passing it off as your own. Beyond that, AI doesn't generally understand your project and so while you can generate code if you want to, you still have to consider a lot of other things like how it all fits together, code optimisation, setting up your project, etc. You also have to be able enough with code to assess if what it generates even works for you. It isn't feasible to give all of your project's code to the AI each time and it tends to be fairly mid with debugging and code generation, especially if you're trying to do something advanced. With images and text, you can just slap that in wholesale if you want, so it's easier to moderate because it tends to be fairly obvious. 

All that said, I'm glad you are choosing to make a game that plays to your strengths rather than relying on AI as a crutch.

(+10)(-1)

I'm perfectly happy with this decision. We're competing on our skill, I'm almost single handedly making my game with help from a spriter friend, and a coder friend, using PAID FOR HUMAN MADE tilesets. There's genuine effort in every aspect of my submission. If I had some hackjob ai slop even come close to me and my friends' efforts I think I'd lose even more faith in humanity. I have STRONG feelings on this topic. I'd rather not have someone cheat on their homework and get graded on the same level, you get me? AI conceptualizing is fine, but if you incorporate that into a large portion of the game I will only ever see it as cheating and cheap. That's my piece.

(1 edit) (-13)

I could make the same "cheating" argument about anyone who uses an off the shelf game engine (rpg maker, twine, unity, unreal, etc) instead of coding their own game engine from scratch.  But I don't, because I know people use tools to be efficient with their time, round out the weak spots in their skillset, and focus on what makes their game special to the player.

(+7)(-2)

that’s not even remotely comparable.

(+4)(-1)

a sold or pre-made engine is being given freely by its original creator. AI art is trained on theft from thousands of non-consenting artists. make no mistake, the big difference is a lack of consent. 

(1 edit) (+4)(-1)

Exactly. AI a talent sim at best and a piracy and plagiarism tool at one of the worst. I paid for RPGMaker, I paid for my tilesets, any and all assets are paid for and/or credited. AI can't be. I'm glad it seems like the stance is pretty clear we all don't want AI. (Removed unrelated comment)
In short: I refuse to employ AI and encourage others to enjoy and utilize human made content as it better expresses the creativity of people, quality over quantity in every facet.

Submitted(+4)(-1)

Agreed, I love seeing the jam bringing out all sorts of fun and creative game makers in the TF community, but Sky's stance and arguments on this point have thoroughly killed any desire I had to try out their game after seeing some admittedly very nice pieces actual artists did as fan works inspired by it.

On the up side, I'd seen your work before, Fungal and considered giving it a look and now that has gone from a, "Ya I should try and remember to give these a look..." to a very firm, "Its going on the list!"

Slushy's work I've already checked out and is fantastic!

Good folks making good art, its what this jams about and its nice to see!

(5 edits) (+1)(-5)

Duhad:  Implying financial rewards or penalties to people who agree with you or disagree with you is not the way to debate the rules of a game jam in good faith.  This creates a chilling effect on people being able to express their opinions honestly and openly.  I don't believe this is an appropriate way to contribute to this discussion.

(This post rewritten after the other thread was resolved)

(+2)

While I will agree not to "make it personal" I don't think responding truthfully, frankly and objectively about how I feel about ai generated content is "swaying" anything. Frankly I find it deplorable inside and outside of the rules of this jam.
However, the topic in hand? I've said my piece already. I'm glad it's not allowed.

(+1)

good to see ya fungal dragon! loved the first cattle castle :3

(-2)

Unnecessary attack unrelated to the topic at hand, IMO.  I did not make any criticisms about your own projects.

(+1)

Fair enough I'll remove it. Please don't threaten me over it though, thanks.

(4 edits)

Where did I threaten you?

Edit: If you're referring to:

> I did not make any criticisms about your own projects.

This was not intended as a threat, this was only pointing out what you were doing that was out of bounds prior to the removal.  I do thank you for removing it, though.

(+1)

Ok.
Glad it wasn't a threat.
You're welcome. I think I've been too under stress my reactions have been pretty defensive lately, and I apologize for that.

I accept your apology and forgive; FYI I have even played some of your work and enjoyed :)

ooh! That's great! I'm glad you enjoyed. I'm getting back into it, with this gamejam as a bit of inspiration.