A beautiful narrative experience. I loved all of it! The sounds in the background were a nice touch. Absolutely loved the background- just the way the distant mountains loomed over the foreground.
Dundy3
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I love the art style- it's nice and simple but cute at the same time. I was a little confused on who exactly I should be giving the gift to each time though since more often than not once I found the hint I'd need to cycle through each friend to see who wanted it. Overall though it's a cute game and I enjoyed it :)
A philosophical masterpiece, and a jarring commentary on the state of affairs in our nation today. I was hooked from the very start. The tree jpgs are a stunning metaphor for the plasticity we take in our stance on nature. The policeman jpg, which can only be a stand-in for government brutality, has poignant dialogue that reflects the attitude with which an oppressive regime treats its people. "Did you catch the game last night?", as if to mock the protagonist for his or her struggle for liberation. As the player progresses through offices filled to the brim with police jpgs, a beautiful metaphor for the climb through the corporate ladder we must all take, I couldn't help but feel a sense of despair. The ending, featuring HOI4 music, was brilliant. 10/10
Good job on finishing! I didn't notice any major bugs or anything that were obviously unintended, which was nice. The only problem I had was that I didn't really have a way to tell which asteroid would fall down and which wouldn't, so I kept jumping immediately when landing on the asteroids. This may have been your intention, but I personally would have liked some distinction (maybe a cracked asteroid or asteroids of a different color?). Otherwise though, nice job :)
Just a couple of bugs I noticed, the bullet sound seemed to have cut out after wave three. I'd also have liked some visual for the bullets, since it was kinda hard to tell if my shots were landing aside from the enemies disappearing. The health was also a little weird as there was no way to tell if I got hurt until I died.
I liked the random spawning location for the enemies, and I had fun trying to survive. Maybe next time add some more visual cues so the player knows what's happening at a glance, ie the enemies flashing red or something. Good job overall :)
P.S. WASD tends to work better for these kind of games I think, but I suppose that's personal preference