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Dundy3

34
Posts
A member registered Oct 30, 2020

Recent community posts

A beautiful narrative experience. I loved all of it! The sounds in the background were a nice touch. Absolutely loved the background- just the way the distant mountains loomed over the foreground. 

Great use of the Kenney sprite sheet. The game was short but sweet. Good job :D

I love the art style- it's nice and simple but cute at the same time. I was a little confused on who exactly I should be giving the gift to each time though since more often than not once I found the hint I'd need to cycle through each friend to see who wanted it. Overall though it's a cute game and I enjoyed it :)

Phenomenal presentation and cute characters. 

9/10 would get sniped by dark demon monsters defending chimneys again

Cute pixel art, and a testament to the fact celeste  mechanics work on every platformer. Nah jokes aside though it was awesome, nice work! I couldn't get past the first level though :C

Don't beat yourself up over it man, choosing audio is hard and you did a good job with the rest of the game :)

This was adorable! I didn't really get if there was a way to get less full or if there were certain foods I was supposed to be eating, so I kept dying at around the 3000 points mark.

I loved the pixel art for this game, and the chaos rifts were a cool concept. It was pretty satisfying to just yeet the gun at enemies. 

I absolutely loved the 8-bit aesthetics and music, and the magic immunity power was pretty col too! I really pico-8 games (when they're made well ofc) and this definitely fits! 

Pixel art for the amoeba was super cute, and I liked the overall feeling of the game. It was a little easy though, and I ended up getting a little bored after a while and killing my amoeba. Some more variation in enemies would've been nice, I think. Good job :)

The graphics are great and I loved the sound effects and how satisfying it feels to kick the debris, but I was a little lost and didn't know what to do. I kept flying towards the debris and hitting it outside of the map because that's what I thought I was supposed to do, but I still lost

I really liked it, but the constant noise in the background was a little annoying

The game was hilarious and the art was good. I loved the purple guy and the eerie music that plays when you interact with him. The humor was absolutely spot on, loved every second of this lol

A philosophical masterpiece, and a jarring commentary on the state of affairs in our nation today. I was hooked from the very start. The tree jpgs are a stunning metaphor for the plasticity we take in our stance on nature. The policeman jpg, which can only be a stand-in for government brutality, has poignant dialogue that reflects the attitude with which an oppressive regime treats its people. "Did you catch the game last night?", as if to mock the protagonist for his or her struggle for liberation. As the player progresses through offices filled to the brim with police jpgs, a beautiful metaphor for the climb through the corporate ladder we must all take, I couldn't help but feel a sense of despair. The ending, featuring HOI4 music, was brilliant. 10/10

This was awesome! I was a little lost at the beginning and didn't know I had to type things out so I lost a couple times, but once I got it I enjoyed it a ton. Typing didn't seem to be working for me in fullscreen though.

Good job on finishing! I didn't notice any major bugs or anything that were obviously unintended, which was nice. The only problem I had was that I didn't really have a way to tell which asteroid would fall down and which wouldn't, so I kept jumping immediately when landing on the asteroids. This may have been your intention, but I personally would have liked some distinction (maybe a cracked asteroid or asteroids of a different color?). Otherwise though, nice job :)

Just a couple of bugs I noticed, the bullet sound seemed to have cut out after wave three. I'd also have liked some visual for the bullets, since it was kinda hard to tell if my shots were landing aside from the enemies disappearing. The health was also a little weird as there was no way to tell if I got hurt until I died.

I liked the random spawning location for the enemies, and I had fun trying to survive. Maybe next time add some more visual cues so the player knows what's happening at a glance, ie the enemies flashing red or something. Good job overall :)

P.S. WASD tends to work better for these kind of games I think, but I suppose that's personal preference

this is awesome