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A jam submission

Dungeon of AnxietyView game page

Dodge kobolds and grab coins for a highscore!
Submitted by KaaSnake — 4 hours, 42 minutes before the deadline
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Dungeon of Anxiety's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#124.3644.364
Overall#144.0684.068
Enjoyment#163.9553.955
interpretation of the Limitation#184.0004.000
Concept#273.9553.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
KaaSnake

Software used
Pico8

Use of the limitation
More and more kobolds fill up the level, bouncing around walls in all different directions. The more they are, the harder it is to dodge them!

Cookies eaten
COOKIES = FLR(RND(16))+16

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Comments

Submitted

The name fits the game very well. It was not easy but I got didn't stop till I was at least at 2000 points.

Submitted

so simple, but so good! my high score was 1641

Submitted

cute graphics, did the coins that spawn near the walls are buggy? I thought it was a door at first. 

Submitted

Well polished game that feels authentic. I liked the art style, sound design and gameplay. Escalates quickly and is fun! I would prefer a dash or similar mechanic that allowed you to squeeze through some tight spaces but I guess at a certain point thats just not possible hah. Great job with this one!

Submitted

Another PICO-8 entry, great! I love the concept of this one. It's a little bit like snake! I'm also a huge fan of the sprites, the sound effects and especially the music. Really polished game, well done!

Submitted(+1)

Nice game, I loved how simple it was with the mechanics, whilst also being fun! I liked the increasing difficulty, particularly at bigger parties where each new kobold significantly increased the challenge. The different colours for kobolds was nice too; I loved the visual variety, it kept things looking interesting and made the screen easier to read. The music and sound effects were brilliant as well, they really fit in well with the feel of the game. Well done on making this game, it was great!

Submitted (1 edit) (+1)

Very fun, great art, great music had to keep trying to break 3k!

Submitted

Very well done! Loved the aesthetics!

I absolutely loved the 8-bit aesthetics and music, and the magic immunity power was pretty col too! I really pico-8 games (when they're made well ofc) and this definitely fits! 

Submitted

I love the presentation of this, the sprites look fantastic, the music is a perfect fit and I really enjoyed the polish like the trailing shadow when using the magic shield. 

The game escalated very nicely, with the initially predictable movement of the individual Kobolds quickly giving way to chaos as their numbers increased. Runs stayed short, which meant I was constantly tempted to try just one more! I managed to survive to a party size of 18

Submitted

A solid entry, I reaaally liked to see a so simple mechanics that  can be so challenging and fun to play.

BTW I like how the kobold look :) Congrats I've got plenty of fun!

Submitted

I love the art and the music. The gameplay is fun and very solid and I liked the creative use of the theme. I wish there was a way to turn off the shield once it is on, but that's a minor nitpick. Great work!

Submitted(+1)

Cute little dodger game, the music is excellent and so is the sprite work, I think the addition of the magic really helps stop it from being generic and can be a call for help. Great work

Submitted(+1)

There's so much I love about this, from the music to the art to the gameplay to the titleee it's really good congrats ;w;

I love how it was made in PICO8!! I'm sure it wasn't easy. I wish there was another way to survive other than the shield, like some power to temporarily shoo away the kobolds but it's no big deal I'll gladly press CTRL + R when I lose lol

Submitted

Fun !

Submitted(+1)

Man, I love the pico games style in every aspect… Simply addictive, fun and gorgeous!

Submitted (1 edit) (+1)

Interesting game, it kind of reminds me of a bullet hell, just without bullets! would be nice if there was a way to get rid of some of the enemies