Thank you! Hahah.
Dungeon Masterpiece - Baron de Ropp
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Using google docs, since it’s your first go, is probably the right move. Use a font for the main text that is easy to read. These will usually have round glyphs like futura, poppins, or IBM Plex. Use condensed fonts for tables, like Oswald or IBM Plex Condensed. Use a fun font for headings that matches your adventure vibe. Putting stuff in two columns will increase readability. And lastly, write your content such that you reduce page flipping. You’ll be off to the races!
For further reading, check this out: https://www.drivethrurpg.com/en/product/168306/A-Brief-Study-of-TSR-Book-Design?manufacturers_id=3482
I just want to say, I am kicking myself that this adventure didn’t make it into the top 8 as a finalist in the jam, and just missed the threshold at 9th place. I’m going to honor the rules I had already established, but I want you to know that, at least for me, this adventure is a perfect textbook example of adventure design. Well done.
When I have more time, I want to make a whole series of “this monster for this level for this party size” for some of the most quintessential monsters, like you described, but also a few quintessential mixed units for major antagonist encounters, like 2d6 goblins, 1d6 wolves, 1d4 bugbears, and 1 hobgoblin shaman for a 5th level party is a good boss fight. I’ll try to do a version two of this over my holiday vacation.
This is the most refreshing rpg I've played, outside of tiny d6 by gallant Knight. The magic system is dastardly fun, the random tables for adventure and campaign generation are dense and extremely useful, and everything about this rpg captures the essence of 2e dnd in less than 20 sheets of paper. The only thing I'd like to see added is a one-page generation system for treasure and artifacts.