Mega süßes Spiel. Ich mag die Visuals sehr und die Sounds sind auch sehr schön. Konnte beim Händler leider nichts kaufen oder verkaufen somehow. Aber sonst echt tolles kleines Game.
DustyCat
Creator of
Recent community posts
I like the athmosphere with the lights and the idea to keep up the fire is nice too! However the limited time for reading was not helping the gameplay because I just quit reading and started clicking so it became repetitive and I was just clicking without having to think or being stressed about the fire. If you find a good way to connect the reading, the fire and the difficulty of the stress then I think it is a pretty good game with a nice concept!! Well done :3
Loved the Puzzle, it was easy to understand for me what to do. However that the key and the save would open the other door was a bit confusing and didnt make sense - I tried to open the save and interact with it but the other door opend even tho I wasn't near. And well the Anvils made me smirk a bit because they were pretty random in that situation :D And what did Gingerbread man do? Liked that you made him an enemy tho hehe
Back to the good things - the graphics, the effects, the cutscenes and the voice acting really pushed the game! Looks very nice and it gave the game some polish feeling even tho it was made in such a short time. Very well done! Really had fun playing it !! :)
Nice idea! I like the concept! It is nice to have some different mechanics and things to consider to achieve the goal, and the implementation of the anvil is very fitting!
I like the Textures/Models as well.
However I got a bit frustrated because of the collision while placing the items and had problems to make it on time because of that, so it was impacting the gameplay. And also I got a bit confused over the instructions on the anvils, because I placed what was asked but it didn't work. I don't know if it was just a placement/collision problem or If I misunderstood.
But anyway - I think it its a solid game with a nice idea! :)
Well done
Hey there, I enjoyed playing the game! I think some elements could benefit if you go more into visually displaying what they are doing, and also, after about 10 minutes, I had so many chickens spawning that I experienced lags, but I still didn't have trouble surviving the waves. So for example adding some variety to the intensity and difficulty over time could help in keeping the player engaged longer :)