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DynamiteBastard

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A member registered Sep 12, 2021 · View creator page →

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Yeah, I don't really know why because I didn't have time to really diagnose it, but early on in development, gravity just kinda stopped cooperating entirely; I had to do a quick and dirty implementation my own super janky gravity to get the models to cooperate as much as they do. I suspect it has to do with the way the forward acceleration works, but I won't know unless I do a deep dive or figure it out on a different project. I'm glad you enjoyed it though!

It does not technically have a combo system, no. All the tricks are the same amount of points and also have the same fall period length. A couple of the tricks do have animations long enough to flow into one another, creating a secret trick or two, but there is no combo system as such.

It was almost all the stuff that the other comment mentioned, so no need to worry that I've run into a bug you haven't identified. It's a cool-looking game from what I saw of it!

Glad you liked it! Think I'll add the controls to the info on the page soon, since it is a little hidden as it is now.

If you're the one I talked briefly with about Hyperbolica based on the concept of this game, I'm glad to see where you arrived at! This is a really cool game and I'd love to see it more fleshed-out at some point.

I experienced a lot of technical issues that made the game unplayable, but I saw in your comment that you'll be updating the game, so I'm holding off on my rating and will just comment to remind myself to come back and check again later!

I really loved the level design, and I think the mechanic of shooting the keepers with the gas is really cool. Managed to win by hopping out a window onto the ledge and scaling my way into the room with the queen. Music was a little loud, and the AI in the queen room just kind of Blair Witched in the corner while I stoke the queen, but I had fun!

Super fun! Only ran into a few technical bugs like falling inside of a wall, and restarting from the checkpoint sorted me out every time. The alternate paths are great, I really love the level design.

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Cool game! Reminds me of Frog Fractions with the way the scale keeps increasing as you progress.