Yeah, I don't really know why because I didn't have time to really diagnose it, but early on in development, gravity just kinda stopped cooperating entirely; I had to do a quick and dirty implementation my own super janky gravity to get the models to cooperate as much as they do. I suspect it has to do with the way the forward acceleration works, but I won't know unless I do a deep dive or figure it out on a different project. I'm glad you enjoyed it though!
DynamiteBastard
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I really loved the level design, and I think the mechanic of shooting the keepers with the gas is really cool. Managed to win by hopping out a window onto the ledge and scaling my way into the room with the queen. Music was a little loud, and the AI in the queen room just kind of Blair Witched in the corner while I stoke the queen, but I had fun!