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echo river

51
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A member registered Nov 27, 2016 · View creator page →

Creator of

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Thank you so much for creating this tool, it's been really helpful for me on my first steps with Decker.

¡Qué bien pinta esto!

Muchísimas gracias <3

Yo leí primero el obituario en El Salto, y algo en él me llegó bastante hondo. Empecé a investigar, seguí profundizando, y decidí que necesitaba plasmar mi despedida de algún modo. Decker me pareció una opción estética muy adecuada. ¡Te agradezco mucho que hayas jugado!

Thank you so much!!

I am vibing with the music! XD Very cute :)

Muchas gracias!! 

Tenía la idea de escribir algo sobre este ritual desde que leí sobre él hace tiempo. Pero al buscar algo más de información me topé con el documental y me pareció maravilloso. Enseguida tuve claro que ese debía ser el punto de partida :).

This is fantastic, beautiful and bittersweet. Just what I needed these days. Thank you for making it!

This is fantastic! Short & sweet, clever, and definitely inspirational for other game designers (or aspiring like me, haha). 

Hahaha, thank you, glad you like it :D

Thank you so so much for this!! You're the best.

I finally had time to check it (busy working week) and everything looks perfectly explained. I will try replicating it on my deck and see how it goes.

Ay, muchísimas gracias, me hacen mucha ilusión tus palabras. Es un proyecto que he tenido en la cabeza durante mucho tiempo: primero pensé en darle forma de relato, pero después me di cuenta de que podía ser un buen modo de adentrarme en el mundillo de los ttrpg. Tengo pendiente también subir la versión en inglés y escribir yo misma una partida de ejemplo. 

Wow, thank you so much for this! I was in fact struggling with importing pics into my deck. 

I used the tool but "stamp" doesn't seem to work for me, or maybe I'm understanding it wrong? Should the image appear in the deck like it was pasted?

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Thank you both! Regarding the links yep, the issue was that the text fields weren't locked :) Now they work. 

I will try the script to make the field appear in intervals. And I saw just today this tool created by another jammer: https://lokeloski.itch.io/deckstamp I think this can be the answer to my prayers lol.

UPDATE: I did manage to export the images using the tool above, and then paste them with the script you shared, Millie Squilly. Thanks for the tip! I couldn't make sleep[] work though :( Not sure why, it seems like the deck reads the script but nothing happens. I double-checked the fields had the right name and stuff, and they were locked. They were plain text though, should it be rich or code?

This is my very first Decker project and I'm aware there are sooo many things that I could improve :D. If you have any feedback on technical stuff, I opened this thread asking for help: https://itch.io/t/3952269/my-very-first-decker-project-help-appreciated-

Hey there!

I discovered Decker some time ago and I fell in love immediately. I have made this small game to learn the basics of the tool: https://echoriver.itch.io/hit-the-drum I plan to submit it to the Summer Camp jam, although as said, it's very-very basic. My main problem is that I know nothing about coding, unfortunately. I tried reading the Lil documentation but truth be told, it's kinda like reading in Speranto for me. I guess my first question is... What are the chances of learning how to make something a bit more advanced with no prior knowledge of any programming language? Do you have any recommendations for someone as noob as me?

As for my project, there are a couple of things I tried and couldn't do: 

- I wanted some images (the ones in cards 9 and 11) to use the 16-bit color palette, but I couldn't make it work in the listener. I tried to do it using following the steps here, but I got an error message saying: "Expected name, but found a symbol". Any idea on what could be wrong? (please forgive me if this is a stupid question, again... 100% noob speaking!).

- I added a link to a field on the last card; the text was formatted as "rich text" but the link is not working... I have no idea why :(

- I'd have liked to make the text fields in cards 4, 5 and 9 appear on screen consecutively, at intervals. I know this is possible because I've seen games doing this, but not sure if I have to use a specific contraption for this, or a script?

And besides this, I'll def appreciate any feedback on my project, and comments on how to make it prettier! :D Thanks in advance. 

Thi is so cool, and I have already a solarpunk project in the works!

Is there any way we can submit to a newsletter or similar to get alerts when a new jam starts?

Friends Game Jam community · Created a new topic TTRPG?

Are TTRPG games allowed?

Thank you!!

Anda, pues no lo había pensado, pero me encantaría pensar en una variante con esta premisa, sí. Tengo debilidad por los juegos "de caminar" (hice uno en esa línea: https://echoriver.itch.io/a-kishtenketsu-walk). Le daré una vuelta.

Muchas gracias, voy a echar un ojo a tus juegos segurísimo <3 

Guapérrimo. En el momento en que vi que uno de los juegos estaba inspirado por Stapledon, fue instabuy.

Qué agobio por el pobre Cristian xDD. Creo que la opción de "pis y caca" tampoco debería aplicarse a Iván.

¡Por cierto! Quizás quieras resubir los archivos cambiándoles el nombre :). 

¡Buen jueguito!

No esperaba para nada cómo iba a ser el juego cuando leí el título, me encanta xDDD.

Me flipa, tanto el tema como la manera tan elegante de presentar las reglas visualmente. ¡Genial!

Precioso. Tengo debilidad por los juegos epistolares, y me encanta de este el añadido del estado. Al leerlo, al principio, pensé "wow, una tirada cada dos cartas, tu amado puede morir enseguida si tienes mala suerte con la tirada..." Pero luego caí en que ese es precisamente el quid de la cuestión, desde la perspectiva temática :). 

¡Muy chulo! Me encanta el detalle de ofrecer una alternativa a la tirada de dados con algún elemento del entorno. 

Me encanta la idea y el arte. ¿Quizás podrías plantear una versión para jugar mientras realmente te desplazas a algún sitio? Por ejemplo, sacando cartas de una baraja en lugar de con dados... 

Chulísimo XD

¿Es este el mejor nombre jamás puesto a un jueguito? Posiblemente. 

Me encanta, creo que te ha quedado completísimo. Un juego perfecto para llevártelo de viaje o para matar horas de espera. Espero ver muchas más creaciones tuyas por aquí.

Me encanta la idea :O Gracias!!

Gracias, guapérrimo.

¡Muchísimas gracias! :)

Hi! yes, I'm considering an English translation. Hope I can work on it soon! :) 

Hi!

I usually write very little info on my games' descriptions. They are all free, so all the relevant information is at one click's distance :). However, I have added a couple of lines at the beginning of this to clarify a bit what it is about.

Cheers!

Thank you so much, Beth!! Your feedback means a lot to me, since I follow your work and adore it :) It's so inspirational. 

Thank you so much <3 It has a personal meaning, I guess it's kinda obvious :) 

Thanks! :) 

Hi!

I would like to submit a game with 2 versions: A 24-word version, and a longer one. Is it allowed?

My game will be inspired by 'Sungazer', a song by Vagabonds. I discovered it when I was listening to a random playlist on Spotify, one of these lists based on your preferences etc. I didn't even look at the title, but the song got stuck in my head for some reason, and I couldn't help but think about it from time to time after that day. Then, time passed and some events in my life made me think about it again, and the lyrics became even more meaningful to me. 

Quick question: Is it possible to submit a game that was submitted to another jam already? I haven't made the game yet, but I have an idea that may fit into the 24-word RPG jam as well. But this Song Jam is my priority :) 

Hey!

I have just started working on my game. I have chosen an iconic duo from manga: Edward Elric & Roy Mustang from Fullmetal Alchemist (my fav manga series of all times! :D).

I've been thinking of the way you describe Character 1 and Character 2 actually. Both are indeed stubborn in the series,  but Mustang has more social skills while Edward is more likely to add complications to the plot. So I will set Mustang as Character 1 and Ed as Character 2, even though Ed is more "bull-headed and brash" than Mustang. I guess rules are flexible on this but would love to know your opinion! :)

This is so beautiful and exactly the type of game I want to create myself. 

Thanks for sharing!