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Efe Karacar

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A member registered Jul 17, 2018 · View creator page →

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Well, we answered to your feedback in our polished version of the game! Glad you enjoyed the game!

Just released the polished version!

- Fixed the UI scaling for different ratios.
- Item and collider sizes are rescaled and rerotated for easier pickup.
- Removed the black band behind the HUD. Reposition some of the HUD elements.
- Added comments to the source code.
- Added debugging options for the editor.
- Added an Item Guide, so all all items are shown their categories.
- Items no longer drop off the rail.
- Spotlight is animated for immersion purposes.
- Optimized the final cinematic due to crashes. There was a flaw in the spawning logic which made way too many items spawn at the same time.
- Added a pause screen to notify the player.
- Made sure items are not draggable when time is paused.

We tried to adress all the issues reported by you, thank you for your time! Appreciate it!

Thanks!

We retouched the scale and collisions of the objects for the polished version. 

Yes - to prevent items dropping off the belt, rails probably need a 1:10 (Very thin wall) kind of invisible collision on each side, then are given layers which only interacts with items that are not yet dragged with mouse. As items would still need to cross the invisible collision if player picks them up. Sadly, it seems to be too much for polishing phase. But, definitely something we are made aware.

Glad you had a good time! And, thank you for kind words! Yes, size of the objects and their collisions are retouched for easier pickup in polished version.

Oh, that is such a shame. Glad you had a good time despite the crash, though!

Yes, at the end of the 5th shift - there is a cutscene where our message is communicated.

I tried it just now. It gave me an error on pressing the start button and kind of frozen.  Wish I could play! :(

(1 edit)

Thank you for your feedback! Glad you enjoyed it!

Yes! We are waiting for polishing phase to start to adjust collider sizes, among other things.