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Plastics, Please's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 3.162 | 3.333 |
Fun | #25 | 3.268 | 3.444 |
Overall | #35 | 3.162 | 3.333 |
Gameplay | #40 | 2.951 | 3.111 |
Visuals | #58 | 2.741 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
2
Does your game include art/sound packs or pre-prepared code?
No
Please provide a link to the project source code.
https://github.com/EfeKaracar/OneTimeUse
Please provide a link to a 30 seconds gameplay video of your game
https://www.youtube.com/watch?v=o4R7mvSY0Ss
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Comments
Just released the polished version!
- Fixed the UI scaling for different ratios.
We tried to adress all the issues reported by you, thank you for your time! Appreciate it!- Item and collider sizes are rescaled and rerotated for easier pickup.
- Removed the black band behind the HUD. Reposition some of the HUD elements.
- Added comments to the source code.
- Added debugging options for the editor.
- Added an Item Guide, so all all items are shown their categories.
- Items no longer drop off the rail.
- Spotlight is animated for immersion purposes.
- Optimized the final cinematic due to crashes. There was a flaw in the spawning logic which made way too many items spawn at the same time.
- Added a pause screen to notify the player.
- Made sure items are not draggable when time is paused.
Amazing idea for a game! I love playing through Plastics, Please. However, one thing that kept bugging me is that I couldn't pick up the cutlery as they were very small. Also, a little help menu would be great showing which items go in each bin (what they look like) because it took me a while to determine which ones were single and recyclable. Apart from that it was great! Keep it up! >:D
Well, we answered to your feedback in our polished version of the game! Glad you enjoyed the game!
Cool idea and a super nice game overall :) There is really nothing more to tell. As with most of the games, it has some minor flaws, like the size of some of the objects, but the product is so entertaining that you don't really think about it. Great work!
Glad you had a good time! And, thank you for kind words! Yes, size of the objects and their collisions are retouched for easier pickup in polished version.
Good game! One use plastics is an interesting take on the theme as a descriptor rather than mechanical function.
Like it's been mentioned before, but smaller items generally need to have bigger collision boxes to pick up at all, especially when the belts get faster and more numerous. The small size of the cursor's selection area is a little annoying too, it'll be nicer if it wasn't so precise I think, either that or today my dexterity is down.
Since we're dealing with physics objects there's not much we can do, maybe an invisible wall to prevent objects just falling off the belt and into a bin nearby which happened a fair few times.
Great job on the game!
Thanks!
We retouched the scale and collisions of the objects for the polished version.
Yes - to prevent items dropping off the belt, rails probably need a 1:10 (Very thin wall) kind of invisible collision on each side, then are given layers which only interacts with items that are not yet dragged with mouse. As items would still need to cross the invisible collision if player picks them up. Sadly, it seems to be too much for polishing phase. But, definitely something we are made aware.
Finished the game, had a good time but it crashed after day 5, at the beginning of what looked like a cutscene maybe? Similarily, I had some issues with the small items, also had some physics bugs where the object would bounce off the bin and into another one - maybe making the bins larger, further apart and different colors would help? Overall, a fun experience.
Oh, that is such a shame. Glad you had a good time despite the crash, though!
Yes, at the end of the 5th shift - there is a cutscene where our message is communicated.
I really liked the progression in this one, there's always something new at the beginning of each day. I also loved the theme song, quite metallic. Really cool game!
My only criticism is that a few small items like forks can get really difficult to select.
Thank you for your feedback! Glad you enjoyed it!
Yes! We are waiting for polishing phase to start to adjust collider sizes, among other things.