Enjoyed the game. Although at times I was not sure what Q and E exactly did. There was no feedback as to how my actions were working.
Play game
Perestroika's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 4.125 | 4.125 |
Theme | #20 | 4.156 | 4.156 |
Overall | #32 | 3.443 | 3.443 |
Fun | #32 | 3.281 | 3.281 |
Controls | #41 | 3.156 | 3.156 |
Graphics | #45 | 3.063 | 3.063 |
Audio | #48 | 2.875 | 2.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
https://github.com/EliasVincent/godot-wild-jam-22-game
Game Description
An arcade strategy game with procedural elements.
Discord Username
P/XεLはい#1016 and Riescat#8680
Participation Level (GWJ)
Yes
Jam Time
Yes
Comments
Fun game. I was a bit confused about the mechanics at first, but I kinda figured it out after a bit.
Nice game.
I couldn't figure out how cheering worked, seemed like people got made even if I cheered and it just lost me fame...
Overall fun experience.
Very nice little game! I had fun with it.
The graphics are simple but they work well, all of the sprites were easily distinguishable. I would have liked to have a little background music to fill the quiet between the recruit and cheer sounds. The game was really original to me at least!
Great game! Genuinely frustrated on 1st try though.
Somehow reminds me of 在App Store 上的「Crowd City」 - Appleapps.apple.com › app › crowd-city
I really like the simple graphics, it fitted the game extremely well. The UI could have been a bit more clear, as it would have helped into keeping track more easily of what was happening. Surely the most original game I've played for now, good job!
Super cool concept and idea! Great art and music. It was quite hard to figure out how to play and what was going on though. It took 3 or so plays to start to get it.
Neat idea! I especially enjoyed how as the crowd grew the perspective zoomed out.
A couple pieces of feedback / suggestions (if you like, no worries if not!):
- I would have liked if you could press space to move forward in the "how to play" screen. It felt a bit slow at the current pacing.
- The game starts off with a lot going on. Despite watching "how to play" I wasn't really sure how to use my abilities at first or why there were blue people. Perhaps starting simpler at the start and adding new challenges/mechanics over time would make it smoother to ramp up.
Playing this made me think a bit. I think there's a cool mechanic here, kinda like agar.io or something, where when the crowd gets bigger you can add more game mechanics (taking over buildings which have effects, other crowds). Nice work
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