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Senhor Sérgio

9
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A member registered Sep 11, 2019 · View creator page →

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Recent community posts

Nice, next  version will try to make the intro scene skipable. Enemy AI is something that I'm trying to solve, it's driving me nuts!

Thank you for playing and for your feedback! 

Thank you for your in depth feedback! I really appreciate that. Some points I am still trying to solve (enemy behavior is driving me nuts) and will add your considerations on my next steps (intend to keep evolving this game).

Really creapy, but I didn't really get the safe square idea.. should it really drop FPS? Or my computer was unable to keep up with something?

Congrats, it's a really cool job.

Really cool presentation and mechanics. Good job, it's a pretty fun puzzle game!

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Thanks! Still need to fix AI movement bugs, and finish the boss (the idea was to at the of the 5th wave, you enconter a boss and after defeating him you progress to next room).

Scared the shit out of me! Nice and fun interactions, congrats!

Really cool presentation and mechanics. My bats sometimes got some sort of "lower animation rate" and even stuck sometimes. Congrats!

Really cool presentation and mechanics. My bats sometimes got some sort of "lower animation rate" and even stuck sometimes. Congrats!

(1 edit)

First, thank you for your detailed review! For my first "real" jam ever, it's nice to see that my concerns were also noticed by another player/developer. Yeah, by the end of the week I noticed that the enemies were getting stuck when colliding with each other, but could not find out a way to fix this (maybe the static navmesh is a problem, a dynamic navmesh would solve it? I really don't know). 

My ideia was that at each five waves, you would find a boss, but my lack of game development experience made me uncapable of finishing even the first boss (but currently still working on it). 

I will also experiment with the idea of automatically picking-up the weapon when running over and will adjust the attack range and animation (never did animation in my life, and that one for the attack is terrible).