Nice, next version will try to make the intro scene skipable. Enemy AI is something that I'm trying to solve, it's driving me nuts!
Thank you for playing and for your feedback!
First, thank you for your detailed review! For my first "real" jam ever, it's nice to see that my concerns were also noticed by another player/developer. Yeah, by the end of the week I noticed that the enemies were getting stuck when colliding with each other, but could not find out a way to fix this (maybe the static navmesh is a problem, a dynamic navmesh would solve it? I really don't know).
My ideia was that at each five waves, you would find a boss, but my lack of game development experience made me uncapable of finishing even the first boss (but currently still working on it).
I will also experiment with the idea of automatically picking-up the weapon when running over and will adjust the attack range and animation (never did animation in my life, and that one for the attack is terrible).