Hi. Thanks for the comments. The goal is to find which object goes to which girl, complete the puzzle so they can reach the epilogue of their journey. I agree that it's quite difficult to undesrtand the whole picture without visual and audio feedbacks and, of course, without animations. But I'm working on it ^^
El_Sucré
Creator of
Recent community posts
Hi. Thank you for your feedbacks! I'm glad to hear that the choice of theme means something for you too :)
Of course, the actual state of the game doesn't represent the original aspirations. I plan to start creating the characters animations during June, to avoid the funny part of T-Poses everywhere. Ideally, I would like to replace the UI elements by diegetic signs, and I guess adding animations should help a lot to reach this goal.
The easter egg suggestion is awesoem, I will definitly think about it XD
About the mechanics, I agree that it may require some additional work. Except in the first picture (where Anna tags the shop window with the punk slogan), there is nothing. My idea is to add visual and audio feedback every time you try to help a friend, even if it's not with the right item.
I want to keep the gameplay as simple as possible to be able to reach non-gamers persons but the idea of QTE is appealing. Maybe something like « Ok, you can take 2 or 3 spraypaints and use them wherever you want, but each try will consume one object ». So you can't just spam each picture and have to understand each girl's feelings, behaviours and hobbies. And there are funny animated scenes when it's not the right item.
As you can see, there is no shortage of ideas. I have to schedule this now ^^
Thank you very much for your comments.
I uploaded a new version with better anchor presets for the UI and subtitles to understand the story and know when to spam space ^^. It should be a much more playable experiment now.
About animations, background, colors and lightings, it's definitely a problem of scope. I had planned to use Mixamo but was unsure of how to export correctly armatures from Blender to Unity. So I preferred to finish the gameplay than the arts. But I'm on it for next months XD
I don't think there is any gameplay bugs remaining: it's just a puzzle game where you have to give each item to specific characters. Unfortunatly, I had troubles with the Cinemascope camera format during the build and some parts of the environment and the UI elements are hidden. So that makes the whole game really difficult to play right now T_T
And the T-Pose flying stuff is just because I planned too much animations but I didn't have time and skills for that XD But I will continue to work on it for the next few months!