Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elementodjinn

16
Posts
1
Followers
A member registered Dec 03, 2019 · View creator page →

Creator of

Recent community posts

For such a succint package, it's really got everything going for it. I really enjoyed how the pace of the boss increased as bullets were spent, and the sound design especially was really well done!

This was interesting from an aesthetic standpoint. Otherwise, relatively generic, but that's not a bad thing.

Well I can't say I didn't have a little fun with it.

I enjoyed it, it felt a little bad since the hitbox is only just small enough to fit through the gaps as you hit the ones that fire all around, so it can feel like you're always sacrificing health to get a kill. However, that's why I like the health regain!

I think visually it's pretty dull, but everything performs its duty, and there are small juicy bits that elevate the experience a bit. Every action has either a sound effect or a vibrate to go with it, so everything has the right amount of impact. With a little more visual interest, I think it could be greatly improved, but I think this is a great product. Good work!

Love it, and the Game Over is wonderfully simple and performed. I think that there's probably room for iteration upon the base concept, as I found I was getting bored at around the 4000 point mark, but I liked the two hit ghosts that started to appear. Overall, really well done, if not especially juicy.

Like the screenshake and the shooting in general. It's a really fun base concept, and overall I liked it. Pretty polished for the amount of time.

THIS IS REALLY GOOD! THE LIGHTING IS GREAT, and I love the art. Everything sways a little while moving, the text when red shakes, there's little motion when throwing out an attack, whether it's forward and backward. It's an amazing product, and to be made in such a short time by one person is incredible.

274 slams... whew it took me a while. The particles painting the walls and staying were really cool! And really fitting to the theme. Really well done for such a simple concept!

It's definitely a playable game, and one with a distinct loss condition as well. If you die, the ui gets overlayed on top of itself, and I think we could have stood to see more by zooming out the camera. Overall, I enjoyed it!

Very simple, and I think you have a great base for something. At the very least, you made something. Good work!

I really liked how everything is presented. The jellies were nice and cute, and while I would have liked more feedback when you actually bought anything, everything was responsive. It's definitely missing an end goal, especially for a game with such responsive gameplay, but I enjoyed it.

I couldn't get past the second level, but I was impressed by the particles upon hitting and the fact that you had three attack types. Good work!

OH MAN I AM JUST A WIMP I CAN BARELY DEAL WITH HORROR GAMES SO EVEN AS THIS WAS UNPOLISHED IT STILL MANAGED TO SCARE ME GOOD WORK

I don't see a game, am I dumb

As you've admitted, this is certainly very unfinished. But what you have fills the juice prompt, and I'd like to know how your enemy death script works!