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Elias__M

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A member registered May 04, 2021

Recent community posts

Thanks for your detailed answer! I already have a lookup_texture, which shows my character from the front, back and both sides, but with head, torso and lower body separated and showing both arms only once, as well as the sprite atlas that contains 6 animation frames in a row. Can I somehow use my lookup_texture?

Hi! This looks really cool! I've seen that you reference the aarthificial-video that describes how to use lookup-textures for pixel art animation. Do you already have tools/scripts ready to make this simpler? I have my lookup-texture and original animations/texture atlases, but would need to convert them into the images whose red and green channels make up the coordinate to look for in the look-up texture

(1 edit)

Thanks for your answer. Is there a reason for it?

I'm asking because GLSL ES is a shader language that's commonly used in a variety of game engines.

Looks impressive! Are these regular OpenGL ES shaders that could be used with other game engines as well or do they rely on specific Game Maker features?

I really like the particle editor (for iOS), however it seems that there is no option to change the framerate when exporting/rendering a particle effect to a sequence of images.

Would it be possible, to add an option to e.g. render a particle effect at 30 FPS, 60 FPS, ... and so one? Right now, the exported sequence of images leads to an animation that isn't very smooth.