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eloy2030

97
Posts
19
Topics
2
Following
A member registered Aug 25, 2017

Recent community posts

nao tein

nice

theres a tutorial in the main page here

https://denki.itch.io/autonauts

u need a clay furnace set to metal, it takes 1 metal ore and one charcoal (also made on clay furnace).

that...

(2 edits)

heres the video...



enjoy!

hey, can i ask u something? have tried downloading the save file? because Pepe is having problems with, could u try?


tks.

i udapte the link 3 time... if it doesn´t work I dont know what to do...

lol, whta´s wrong with them?!?!

XD

yes to the day/night cycle. no to the breaking... I´d love to see some self sustaining bots at some point...

(1 edit)

mmmh, any idea how to fix it?

edit: its possible u wern´t signing in... now does it work?

U dont announce what´s on them beforehand, do u? 

tks, man!

it should work now.

well, thanks!

but... It could always be bigger!

(1 edit)

one more...

https://onedrive.live.com/?cid=6bce30ead55a3edc&id=6BCE30EAD55A3EDC%21416&authkey=!AG5n5lKFCgN7pM8

enjoy!

edit: im posting on onedrive because i dont want to add an extension to chrome... hope it doesnt mess the rules too much

fair answer... I wish I could play like that... not possible atm...

i also think that empty storage is definitively inefficient.  but I was aiming more at the ¨build more than u need¨ range...


tks, anyway!

click on the station to change the recipe... ur trying to make watery porridge

also, u need cereal seed no cereal

(2 edits)

no, that doesn´t take the bot out of the collection loop... I want to get him out of the collection loop if there are no more seeds to pick or if the storage is empty... afaik, theres now way to do that now, hence, the post


or am i missing something?


edit: the example u provide (from the post) actually does take the bot out of the collection loop. Problem, is this is VERY inefficient. I want to break the loop ONLY when the storage is empty, not every time it is not full. That way I would need more bots to make the same task, which is what I want to avoid. (in may case, having to open the bot to take the seeds out, in any case, more work)

(1 edit)

the code is this

...and the problem happens when (if) somehow there are no more trees to cut and no more seeds lying around... can u think of an (automated) solution for that with the available tools?

tks!

edit: if the ¨until storage is empty/not empty¨ option would be available, I could have one bot deliver to storage, and only pick until ¨storage is empty¨

something like this (but change ¨until inventory empty¨ for ¨until storage empty¨

hope it makes sense.

hands full/empty

inventory full/empty

storage full/not full

I´m thinking that most of my probles could b solved with ¨until storage empty/not empty¨

I agree with the ¨stuck¨ part... but I cant use until hands full or empty if there are no seed on the ground... thats the main problem. 

It would just get stuck, that´s why I agree with that...

(1 edit)

I thought of a good example of how to use the ¨if¨ statement. (at leas I think so)

Sometime when having multiple robots collecting the same (plantable) thing (tree seeds, cereal, apples) Production would be interrupeted because the thing that needs to be picked up is the same thing u need to be able to pick it up.

ie. If bot doesn't plant because his hands are not full no more tree will grow and he will have nothing to collect.

so, ¨if (item) is not in range¨  or ¨if storage is empty¨ would come in handy here. 

Edit: We might need an ¨end¨ statement as as well, to move out of the loo... or something similar.

tks...

Autonauts community · Created a new topic number of folks?

I counted 130...

anyone any difference?

yes to all +1

not a factorio clone in a in way... just making a comparison of one aspect.

if u need I can help with Spanish. eventually.

now, thats perfect!


great job!

nah, at the most, make it like factorio... just coop.

nice, tks for the list.

(1 edit)

thats a great idea.

problem is, without renaming, after a few i´ll lost track...

worth trying any anyway, tks.

probably sugested...

find nearest storage/station
plus ¨?¨ on storage/stations when programming
also, move storage/station to retain bot program setting when deleting a storage/station

yes, but the ¨basic¨ green tile is always there, no holes.

Use a wood router

u can incinerate them, and probably recycle too

recycle gives u the materials back, but I wouldnt bother with that

(1 edit)

pick up a stone, with it in your hand, pick up a stick.

a window will appear, there u can do axe or shovel.

ask if u need more info.

edit: also, if go here and scroll down a little, theres a nice starting guide.

https://denki.itch.io/autonauts

when data storage was implemented was a huge change and improvement. Now that I have +200 bot it is starting to be difficult to keep track of all the disks, plus, all those disks lying around. Furthermore, If I want to save, change or restore a disk, I, sometime, have to walk a long distance.

I was thinking of a different way:

Use the bot assembler as a data storage. We would, still, have to use the disks (or maybe not) to save the data and then ¨upload¨ it into the assembler, then if we want to do something with that data, we just select a bot and (somehow, a scroll list, maybe) we can do it from there, from everywhere on the map.

maybe it is too much, I dont know, and ¨naming¨ would have to be implemented first, but I think it would be a nice improvement.

que really cant know what u mean with more info... what are the commands? is the bot started? what seems to be the problem?