Small typo on the encounter table: 4-6 of spades appears twice instead of 1-3
el Stiko
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it's been a long time, but I think I was counting Friendship as the second move, as Risk and Friendship are the only two rules starting with "When you".
I am sorry, I will re-read and try to remember. The most important thing is that you can't Risk without Resolve, they are the uphill and downhill of the core mechanism.
Thanks for the feedback! I,m glad you're enjoying the hack, and hacking it further to taste!
Lots to consider, which I will do. Friendship was intended as a direct port of the bonds track, maybe I should've thought that through longer in terms of labels. Oracles, too, were a direct port of the most basic binary oracle. I do prefer granularity in most mechanics, so I am surprised I didn't go more Archipelago on it.
Thanks again, rock on!
Good point! The text could probably benefit from a further clarification. You should gain a benefit befitting the fictional premise of the roll, then decide what happens and reduce an appropriate resource - so if you choose the same resource, they would absolutely cancel out. It's closer to the changing spirit of the game if you win some and then lose some(thing else), though! It's up to you if you prefer your story to have a "nothing happens" state, but that doesn't propel the fiction forward.