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emzra

21
Posts
7
Followers
10
Following
A member registered Jun 12, 2022 · View creator page →

Creator of

Recent community posts

A must play.

This game was so impressive on all fronts! From the 3D modeling to the technical implementation of the red squares to mark unusable boundaries. I love how players can tell everyone on the team was able to lean into their strengths for this game<3

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The art in this game is so beautiful and the technical implementations so impressive! This is my new favorite game to practice typing :D

I love the horror spin on the cubbie mascot! The art is so creatively creepy and I love the concept of needing to out run a monster. I felt suspense throughout the whole run!

You can tell every aspect of this game was so carefully designed-- from the art, to the UI, to the development. I love how seamless the transitions between each level are and how everything beautifully complements each other! 

Super unique style. I love the hand drawn levels. I love when the 2d objects are surprisingly interactable, like the gun, the chairs, and the papers. Would love to see this further developed, I think you have a lot of potential with the style you're developing.

Great game! I could see this expanded to incorporate more complex logic as the player gets a hang of the logic available. Super fun game that could be a gateway to introducing beginners to game development! c: Keep going with this. 

reminded me of grinding professions in wow, great grind game, love the use of the template and the way you implemented the theme c: 

This is the only game in the jam that made use of teleportation! I appreciate how you experimented with level design throughout all the different levels and platforms-- you were very creative with the limited assets you were allowed to use, and it was also interesting to see the level design change based on certain player movements, making it more interactive. 

I really liked the concept behind the slo-mo mechanic. It's very unique and creative, and it really makes me want to see this further developed. I feel like you had a vision in mind and did your best to execute it within the given time frame, and what you made is impressive considering the complexity of what you were trying to implement. Would love to see you flesh out this concept while considering user experience a bit more.

This gives OSU. This gives raves. This gives hella ADHD. I can tell you put a lot of consideration into player experience. For example, how you introduce each item's mechanics individually before throwing them all together at the end. You help set the player up for success, while still gradually increasing the difficulty. Those are considerations great developers make, and I'm excited to see where you take this in the future. 

I love the time you put into the narrative to this game! It adds a lot of personality. Definitely could see this being turned into a multiplayer game. Would love to go through this storyline and defeat The Cupholder alongside my friends. Very memorable. Great job.

First of all, the UI is amazing. You have a knack for design. I love the loot system where you save up coins to equip different objects, although game play wise, it takes a bit too long to gain coins, or maybe its just not super clear on how to progress through quests. With how well done the UI is, I'm not surprised that the game itself wasn't super fleshed out, but I'm looking forward to see how you do flesh it out, if you continue developing it!

I love the concept behind this game! I think the visuals are very unique and interesting, as it's technically a 2d face down game, yet the toolkit objects are 3d. The laser beam was a cool way to implement the theme, but I also wish it did more damage, or that it's damage was proportional to how charged it was. Overall very impressive given the time frame, and I hope you continue to share your progress on this game or others you work on!

Very creative uses of the toolkit! I also appreciate how instead of taking 'damage' you took 'time reductions.' I think that was a very clever way to simplify the game systems without detracting anything from the game. This would be a great speed-running game and I hope you keep developing it!

I really like how you made the most out of each 'life' by using the corpses as a mechanic in the game. Super interesting and creative! Reminds me a lot of games like Super Meat Boy. I could definitely being similarly successful if you decided to continue developing.

I loved this game. The character designs were so cute. I think you implemented some advanced systems and mechanics for the time frame given, and I'm really curious to see how you would have continued to flesh this out if you had more time! Great job and hope to see more from you!

amazing game, raged so hard on last level but was super rewarding. great progression through the game to introduce different challenges, and then slowly made those challenges more difficult.

"Ghastlight, Gatekeep, Ghostboss"

I love the character designs!

Omg the art is amazing!