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Embrace The Code

15
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A member registered Apr 17, 2021 · View creator page →

Creator of

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Loved the art, the sfx and the very cool shadow mechanic. You have some great puzzle design in some of the levels, but the difficulty curve is all over the place. Some of the last levels where extremely easy and some of the levels in the middle were extremely hard.

Also, as a little constructive criticism, the vent does not tell the player it is the goal, it just blends in with the environment. Normally it is a bad idea to use the same color as the walls or the floor for the end goal. Also, the way the enemies kill the player fells kinda unfair, they just teleport to you, it was maybe done for balancing or difficulty purposes, but maybe next time try to look for a way to justify it so that it does not feel like the enemies are just cheating to get to you. Other than that, is a solid short but cute and very well design puzzle game. Well done <3

Amazing art. I would personally increase the speed of both the player and the game by a bit, but it was still a very fun and entertaining game. Well done! <3 

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Very unique and innovative "game". For this type of games dialogue is everything and I was very pleased to see that with such basic simple dialogue you could express so much meaning. I believe the magic of this game is in how general the dialogue is and as such every player can somehow relate to it, putting different meaning and weight to the dialogue. Now for some simple feedback I found a bug where two dialogue bubbles were shown and you should have the option to use both wasd and keys to move.

Super cute game, loved the interpretation of the theme.

Took me a while to get the hang of it, but once you do the puzzle design very good, with just enough challenge to not be boring, but not too dificult a s to bother the player. Great job!

It is amazing how polished this game is, I could not stop playing. it's great to see a simple game that has this level of near perfect execution. I am truthful when saying this might be the best game i have tried so far.

The way the ghost spawn in this perfect curved line reminded me of Devil Daggers, controls feel very nice. It’s a very simple yet satisfying game. Good job <3

It was a blast to play with my girlfriend, finished all 3 of them. I experienced some glitching in the audio but it was very minor. 

Really cool concept and great execution, I would recommend maybe giving the player an option to put some kind of red outline in order to keep track of which spies were already identified, could even be a gadget with limited uses. Other than that it was a so much fun <3

Best game i have played so far. I hope other people get to play it as well. Great work <3

Love the concept and the feel you get when you get a nice drift and cause 4 enemies to collide is awesome. Sadly, the controls were a bit hard and most of the time i ended up failing or not being able to run away from enemies after a drift. Maybe doing it like mario karts would help, like you have tighter controls normally but then you press shift while moving and you get the inertia to drift. But as it is the experience is very solid and enjoyable.

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The sprites are really cool and the glow effect and atmosphere are very fitting. My main concern is that it does not feel like i'm being hunted, but rather that i am hunting. But with the simple fix of making the enemies move towards you from the start could easily solve this. Also, i might be wrong on this, but i think the camera kinda shakes when you move. If this was made in unity with cinemachine this is caused by the camera damping, it can be a really quick fix if you just play around with the values. If i'm not mistaken, you plan on polishing it more once the voting is done, and i think that is a great idea, you have very cool assets and the issues can be fixed in no time. Good Luck!!

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The idea of raising or retaining chaos was very interesting. I would recommend locking the player to the room. Also, the character doesn't stand out. But the level generation was really cool and well done <3

2900 :). The game is super fun and the graphics and game-feel are on point. Only thing you could improve on are the frame drops. It's normal because of the way the code works, but there are a few ways of making it better. I personally don't know how the game was made, but I can only speculate, so this advice might not be useful. First, I would look into object pooling, because instantiating and destroying can be pretty heavy. Then, I might be wrong on this, but I think the flying ones only spawn up top, cause when I was deep down I stopped seeing them. This makes the scene have enemies that I won't see for a while, which are taking memory space. So maybe spawn them in an unoccupied space above the player instead of just up top?  Last thing, I would add an options menu for sound and to reduce screen shake, cause I get very dizzy with it. But the game was awesome nice job.