Thank you so much! Hearing that means a lot to me :)
Emiel Boven
Creator of
Recent community posts
Yes! TEA 01 has been reprinted and is already available at some places, more coming soon!
Right now, you can get it at Indie Press Revolution, if you are in the US :)
If you got it through the Kickstarter and downloaded it before with this account, you should be able to download it again to get the new version :) If you haven't downloaded it before: I sent all Legacy backers a download key after the campaign was done, so you should have an email from itch.io with the key (from March 2023). I hope this helps, otherwise let me know! :)
Thank you!
To answer your questions:
1. Leveling up and advantages give some leeway after rolling a bad character, but your character will probably still struggle more than others. However, it's not as bad as it might look at first glance, since there are three other things that smooth it over a bit:
- Besides the odds being fairly low that you roll five 1s in a row, the character also starts with attribute bonuses gained from their background, which means they never start with only 1s, even if they have a ton of bad luck.
- The combat system does not rely on character attributes except in special cases like for saving throws for monster attacks and the odd class ability that the player has chosen themselves.
- Issue 02 contains downtime actions characters can take to increase their attributes and learn new talents outside of the normal leveling increases. This system has a higher chance of success for characters with low stats.
2. I've played a bunch of Caves of Qud! I love that game, and even though it wasn't a direct inspiration it must have influenced my thinking about TEA in some ways while writing it :)
In my experience, it takes around 35-40 sessions to reach level 8. I'm a big proponent of systems where you actually get to reach the later levels and do cool stuff, so this feels like a good amount of sessions before players get to retire their character and wrap up a campaign. The first few levels go fairly quick (players will generally reach level 3 after around 3 sessions) but it slows down a bit after that.
As for adventures to sustain a campaign of that size, issue 02 will have two adventures in it which will roughly take a party up to level 3 or 4, and has a system for handling downtime in between. A bigger third adventure is also planned for after which will probably take players up to level 6. But TEA is made to support sandbox play, so just letting players come up with their own goals and letting them run wild using only the factions and encounters in the first issue will get you pretty far if you're comfortable with some improvisation :)
It is not :) Althought the map falls under a free license by Dyson Logos https://dysonlogos.blog/maps/commercial-maps/
I had some trouble with submitting it, but that is fixed now! So if you'd like to leave a rating, you can do so here: https://itch.io/jam/godot-wild-jam-58/rate/2123760