That sounds like you now have two installments of the game and you have to move the save files over to the new game folder.
empe3
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Now that you bring it up, I should have disabled the option to save in there. There's a warning to save before it but mistakes can happen.
If the save file is important to you, the best I can offer is that you drop by my Discord (bSCx5fPFsV) and write me a PM with the save and I'll repair it for you.
RPGmaker MV has all kinds of compatibility issues with newer versions of MacOS and isn't supporting it any longer. I can't look into it because I have no way to test the game on an Apple machine.
Same as with Android users, I would recommend running the Windows version anyway. From what I found, Mac users can run MV games through a web server. A quick google search gave me some simple step-by-step guides!
I searched for that error message and found multiple answers for that problem, some of them on the official RPGMaker forums. I don't know your exact circumstances but it seems like you need to update some Ubuntu related things regarding fonts.
Alternatively you can try running the windows version through Wine.
The poison traps increase her corruption but so does almost everything else. Some main story scenes do change a little bit, for example when Sana meets Kuma for the first time she has a more suggestive dialogue.
The actual hidden lewds weren't very popular, we did get complaints that they were too hard to find and not viewable in the gallery. But it's fun to create so I'll keep doing them anyway.
Depends a little how it will be received. If people enjoy the way we implemented multiple endings then we can do it again. If not we will have to think of something else. I also think good endings are useful to give the bad endings more contrast and meaning!
We also plan to keep on using SubStar & itch for everything, yes.
We would try doing animations with one or two scenes first and see if people like it before we decided to have them as an actual feature.
There is a little 15-minute story we released on here, called Fluffy Neighbours. It was a learning project to see what it would even be like to make these types of games. That one might be worth of a remake in the future in order to turn it into a real game. We could make it into a kitchen management game, that might be fun. But that's really far off! After Sana, we already have two other games planned first.