Oh it's already over? I want more! D:
The concept is so stupid, but it works so well! The throwing physics work very well and make it fun to play. Would love to see more!
Good job! =)
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1449 | 3.270 | 3.270 |
Creativity | #1460 | 3.590 | 3.590 |
Overall | #1655 | 3.370 | 3.370 |
Presentation | #2202 | 3.250 | 3.250 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Like archery, but instead of shooting arrows at targets, you shoot targets at arrows
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Oh it's already over? I want more! D:
The concept is so stupid, but it works so well! The throwing physics work very well and make it fun to play. Would love to see more!
Good job! =)
I think everyone said it already but the game really needs more levels. Otherwise, the game feels very cool to play and is very juicy! Great work on that. I think it would be a really great game with more levels. Also, I had to go outside the game screen on the second level to beat it.
Really fun and juicy game, really enjoyed the mechanics, although it seems incredibly easy idk if its to do with the aim guide but it lines up a bit too well other then that I enjoyed the game a lot was really fun and a great concept hope to see more! :)
Really fun and juicy game, really enjoyed the mechanics, although it seems incredibly easy idk if its to do with the aim guide but it lines up a bit too well other then that I enjoyed the game a lot was really fun and a great concept hope to see more! :)
Surprising take on the theme. Shooting a target into an arrow and being rewarded by a huge colorful NICE text is the funniest thing I’ve seen in the jam so far. Spamming the targets is also fun. I’d love to see more levels of this!
Cool take on the theme and nice implementation! I enjoyed my time with it. Could of been longer but hey it was only 48 hours.
One extra note: If you put the game in full screen mode using the blue built in unity full screen button and not the white and black one you can tick on from your itch page it makes the 2nd level unbeatable because you don't have enough space on screen to wind back. Not sure how you would fix that because I've never implemented this type of mechanic into a game before but I will say because so few people seem to know that if you want your WebGL build to go to proper full screen you should include the built in unity button and untick full screen on your itch page. Even blackthornprod uses both buttons on their webgl builds which surprises me.
I love the concept because there is a meaning in that you are being a target not just a random reversed role. It would be much better with more well designed levels. But for a jam game it is well executed and instructions are clean. Well done.
Really funny idea, i like it;)
You can add reset button, because sometimes the objects stuck together anf its hard to continue
Lol, it was quite funny, gotta give you credit for that. Also, the controls/ui were pleasingly smooth.
Would really like more levels!
Autoclick really does the job lol (-27600 score)
Good work getting the core mechanics nailed here, great foundation to build on.
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