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Endermagnet

33
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4
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16
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A member registered Sep 01, 2020 · View creator page →

Creator of

Recent community posts

First time doing this jam, was fun to work within these confines! :)

Cheers to everyone who participated!

Awesome, thank you for playing!

Regarding how the player will jump between walls, it’ll likely be a combination of a 0 gravity Rigidbody and coding the script. When the player jumps, it’ll apply a force away from the surface they are on, and when the player touches the opposite surface, it will reorient itself (possibly using normals?) to “stand” in the surface.

In scenarios where gravity is required (which might not necessarily even be used in the game), I’ll likely build a custom script to allow gravity in any direction, although it’d really only be used in the 4 cardinal directions.

I want to try and avoid Rigidbody’s built in Gravity system, as it only works vertically, whereas the solution I implement should support vertical and horizontal gravity.


As for other mechanics, I’ve definitely got a few in mind that could definitely lead to some interesting puzzles, such as the more typical electricity and moving platforms, as well as some strange mechanics too, like player death mechanics.

Unfortunately, I’ve not got many details to share on how these will be fleshed out,  but I don’t imagine these’ll be too difficult to implement.

I enjoyed this game!

It's an exciting take on Snake, and with the bullet hell aspect, it is very fun to play and rack up larger scores.

This was a fun game, with a fantastic spin on the usual chess gameplay. Well done!

Thank you for playing, glad to hear that you liked it!

Thank you  so much for playing!

I'm glad you liked AFK so much!

Thank you for playing, I'm glad you enjoyed the concept!

If I had more time, I definitely would have made some music for it.

Would you mind telling me more about the softlock?

Thank you for playing!

The clouds are  indeed particles, they spawn in at the edge of a circle and change size over time, resulting in the clouds you see in game.

I'm glad you enjoyed the levels, even if they were pretty easy!

Thank you for playing! I agree that the puzzle diversity is lacking, but if I continue this project I’ll have more puzzle elements for the player to interact with.

Thank you for playing, I was a little worried that the movement might have been frustrating, so I'm relieved that you liked it!

Thank you so much for playing my game, and I am very glad you liked it!

For the art/visuals, I was indeed trying to deliver a style that is reminiscent of Monument Valley, but using more blocky patterns, because of the whole dice theme.

Regarding the level select buttons, I probably had time to make unique icons, but I panicked and decided against it because of the looming deadline.

The next level button having a shortcut is an idea I should have absolutely considered, but I didn’t end up thinking of.

If I decide to continue this game, these changes would be the first ones I would implement.

Thank you for providing this kind of criticism, as it helps me figure out what to iron out in any future game dev adventures. Cheers, and have a splendid day/evening!

(By the way, how did you find the controls of the dice? I was worried that the isometric perspective might render the controls unintuitive.)

Thank you for playing the game, and I’m glad you liked it!

I’ll have to check your game out!

I’m sorry about that! I’m not sure why it wouldn’t load. I’ve just got some questions to make sure issues like this are fixed in future games.


Does it start loading, then freeze?

Or is it just not loading at all?

What browser did you use?

Thank you for playing! I’m not entirely sure how the dev console popped up, but I’ll try and fix it post-jam. As for the music, I’ll see if there are any issues in the code. Once again, thank you for playing!

Looking for a team for the jam? Leave a comment below with some info on what you do!

Are you an artist? What type of art?

Programmer? What engine?

Musician? What genre?

Remember to be civil, and have fun!

Thank you for playing and I'm really glad that you liked it! :D

Thank you for playing and I'm glad to hear your enjoyed the game! It would be nice to win, but the game is designed to be endless, so it's mainly just a game about getting new high-scores.

Thank you for playing, and nicely done!

I'm glad to hear you're having fun and thank you for playing! The game is designed to be endless, so unfortunately it cant exactly be won, but you can always strive for a high-score instead.

Thanks for the site, will save a lot of time! Cheers!

Thank you for playing! I appreciate the feedback and will work on the full screen buttons and I will also try to find a better font somewhere. Once again, thank you so much for playing!

Thank you for playing! I’m glad you had fun!

Thank you! The springs are perhaps my favourite object, just for the fact that they cause so much chaos! 

Thank you for playing my game! Unity’s 2d physics are quite something aren’t they!

Thank you for playing! I agree that that the cursor is absurdly large and will likely fix this when the jam review is over. As for music, I apologise and had something ready but cut it before posting because it was rather irritating to listen to and didn’t fit the game at all. I might try to create some better music post-jam. Once again, Thank you for playing!

Thank you for playing! I agree I should have made it more clear what to do. The game is a sandbox, so it’s all about seeing how things react to each other. The controls are also located in the ‘?’ button on the main menu. I hope this helps!

Thank you! I’m glad it impressed you, and that you like the art!

Thank you for playing! I agree that a snap to grid would be nice. If I continue this project, I will absolutely try to implement this.