IO found it fun and hard to get in the mindset and control the mirrored ones ! Good game
ENDRITDEV
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Hello Marwan, thank you for the nice words and interest in this project, this was made with the Godot engine and it was exported to Windows and Linux using the provided function from Godot Team, I mean I just pressed a button. I don't have sadly the technical skills to make real adjustments for Linux.
If you are able somehow to make it usable for yourself self just let me know, I'd appreciate having some feedback and opinions on how it runs on Linux.
Anyway lately I started working on a new version so updates may come very soon
all the points you touched are real and are bocuse of time obviously :)!
Things that ar missing are damage animations and hit fX , there was the idea to even fly away with punches the enemies , they should blink when they die .
For the trash cans there should have been some trigger to tell the player he is too big to even pass that point , so he can’t pass if he is that big .
And sadly there’s no real ending , the game has very few random generation and it’s mainly about the envoirenment . I tried to make an endless run but it was not working and for lack of time I decided to just place this building blocks .
This was kinda one our first attenpts to work with 3d and I’m quite happy with the results .
Thankyou for playing :)
Grazie :)! L’idea è stata ridotta all’osso , manca molto di quello che volevamo . Comunque si, si potrebbe chiamare 2.5 D . Abbiamo volutamente usato delle texture per il mondo in modo piato posizionate però in un ambiente 3d , sarebbero in poche parole dei cubi la maggior parte dei oggetti . Per quanto riguarda le animazioni invece sono ispirate alla stop motion e ai giochi di un tempo , tipo street fighter !