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all the points you touched are real and are bocuse of time obviously :)!

Things that ar missing are damage animations and hit fX , there was the idea to even fly away with punches the enemies , they should blink when they die .

 For the trash cans there should have been some trigger to tell the player he is too big to even pass that point , so he can’t pass if he is that big . 

And sadly there’s no real ending , the game has very few random generation and it’s mainly about the envoirenment . I tried to make an endless run but it was not working and for lack of time I decided to just place this building blocks . 

This was kinda one our first attenpts to work with 3d and I’m quite happy with the results . 

Thankyou for playing :)

(+1)

I have never work with 3d... I'm scared of it

I thought it would be easier, I learned a lot but still just scratched the surface. I think the approach is different , definitely you need to work with well defined units for buildings especially if you plan to place models by code. Anyway jams are for this, experiment and learn new things.