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EnEsperanto

16
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A member registered Jul 10, 2020 · View creator page →

Creator of

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Thanks for your feedback! I'm so glad to hear that you enjoyed it.

I'm sorry you didn't understand the mechanics. Thank you for the support!

Clicking on bottles selects them, clicking on other places will send the bottle to that location.

I like the presentation and the idea, which really fits the theme, but it needs to be balanced out a bit more to be more player friendly. Losing control at five seconds left with the portal open is frustrating, and so is almost completing the pattern just to lose control and have to go all the way across the level to fix it. The sensitivity made it difficult to operate, maybe just add a small sensitivity slider in the first level or something. I liked how you started involving more than the original 3 colors though and the graphics were pretty.

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Thanks for the feedback! I'm glad you liked it!

The game might better fit the theme if you somehow forced the player to pick up all the objects they needed to clear the level at once, making the mess really go out of control. Otherwise I had fun playing!

The game might better fit the theme if you somehow forced the player to pick up all the objects they needed to clear the level at once, making the mess really go out of control. Otherwise I had fun playing!

This is a super fun, good looking, and thought out game! The sound effects and music were perfect for the design as well! I love your use of the theme, and the gimmick was original. I had some difficulty telling the civilians apart from the guards, maybe make their colors more dramatic. The game's difficulty was spot on and I feel like this concept could be carried over to a player versus player game as well. Excellent game!

This game was very funny and I had a lot of fun playing it! You can use Mathf.Round() to round the score value to a whole number which would make it a bit cleaner in my opinion. Good job!

Everything about this game is solid, the concept and its implementation were super original and fun. Some elements like the things that popped up on the keys were confusing and having death reset the whole game was a bit frustrating. The art, sound, and gameplay were all super coherent, good job!

The idea is original and I enjoyed the GO GO GO (funniest part!) but for gameplay the uncontrollable agents made it annoying to try to beat the game. Maybe have only one agent act like that at a time and have an indicator to show when they are about to be restless. Good job making all the 3D models in the time frame. If they were animated, even just for moving, it would be really nice as well.

This game embodies the theme fully, probably the best use of the theme I've seen so far, so props for that. I also had a lot of fun playing this but I felt like the levels took a little too long when playing single player. Also the last level was a whole lot harder than the one before it, maybe put in a level with a bridge and one wolf before the last one. The art and general presentation were not very solid but I use Unity so I'm not sure how easy it is to make stuff look good in Godot. Other than that the game was super easy to learn and really fun.

This game is super fun and the controls are very responsive, I can tell a lot of work went into getting the flight controls to this point. I also loved how you lose control when you turn into a rocket, just maybe not the part where the entire run can be over if you miss, maybe you lose health and get sent backwards in missile form if you hit the edge of the map?

The presentation is excellent and I like the variety with different mini-games! One note that could help in the future, use unity's Mathf.Clamp() function to stop the timers and the percentage on the windmill game from going outside their ranges.

I'm so glad you liked it!

This was my first game jam so any criticism would be appreciated.